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For_The_Next_Leg
    04-May-2022 11:15  
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$Hatten Land(PH0.SI)
 
If the inflation turns to recession, there is the potential of bitcoin turning into the best store of value.
 
https://seekingalpha.com/news/3831247-hut-8-mining-ceo-says-bitcoin-is-hardest-store-of-value-weve-ever-seen
 
 
eric998
    29-Apr-2022 11:23  
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waiting for 36..

Sunstar      ( Date: 29-Apr-2022 10:34) Posted:

Lol.. below placement Price of 4.1c
Now 3.9c. Now pick cheap durians

 
 
msksmsks
    29-Apr-2022 11:07  
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Be very careful investing in this counter.

DYODD


msksmsks      ( Date: 12-Apr-2022 22:28) Posted:

Alot of hype but don't sucked into the whirlpool.

Cheers

 

 
Sunstar
    29-Apr-2022 11:02  
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Placees must be cursing and swearing that their 10% discount price so fast now become negative. Mgmt must be sleeping and not supporting their investors.

So fast lose creditability to their investors. Next time they will have difficulties finding new investors.
 
 
Stocky901
    29-Apr-2022 11:00  
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Hated land. 🥵 🥵

Sunstar      ( Date: 29-Apr-2022 10:55) Posted:

Placees must be cursing and swearing that their 10% discount price so fast now become negative. Mgmt must be sleeping and not supporting their investors.

 
 
Sunstar
    29-Apr-2022 10:34  
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Lol.. below placement Price of 4.1c
Now 3.9c. Now pick cheap durians
 

 
For_The_Next_Leg
    22-Apr-2022 13:19  
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$Hatten Land(PH0.SI) A fundamental investor here but on TA, 4.2 cents looks like a good short term support. The whole market has been on battered, but Hatten has remain strong with only 0.001 drop.
 
Regardless, for a company that is engaging in web 3.0, I believe the upside from here is significant!
 
https://gulfbusiness.com/web-3-0-the-future-of-internet/
 
 
Jamesrocker
    21-Apr-2022 23:48  
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This isn' t news leh... yesterday announced but it dipped... placement also dip... let' s see what other patterns will come next 

Joelton      ( Date: 21-Apr-2022 10:00) Posted:

Hatten Land signs agreements with two leading eSports organisations
Hatten Technology, the wholly-owned subsidiary of Hatten Land, has entered into two separate collaborations with Kitamen Holdings and the Melaka eSports Association (MEA), two leading eSports organisations in Malaysia.
 
A joint venture agreement (JVA) was entered into with Kitamen where both parties will leverage on their collective resources and networks to promote eSports and work together in specific eSports-related activities.
 
Under the JVA, Kitamen and Hatten Technology will set up a joint venture company (JVCo), where Kitamen will hold 40% of the shares. Hatten Technology will hold the remaining 60%. The JVCo will collaborate and organize a series of events such as community and youth eSports tournaments and events. It will also conduct eSports coaching to support and develop the eSports community, reads the statement released by Hatten Technology.
 
To promote eSports and community building activities in Element X, Hatten Land&rsquo s large-scale integrated eSports hub, Hatten Technologies will put in RM1 million ($320,898) to the JVCo in a 12-month time frame. Hatten Technologies will then put in a further RM1 million to the JVCo for the further promotion of eSports and community building activities in Element X.
 
Separately, Hatten Technologies had issued a letter of implementation of the eSports area, hub and hotel at Element X to reiterate the key implementation details that were agreed during the meeting held between MEA and Hatten Technologies. The details include terms such as Hatten Technologies hosting official and community tournaments and events organised by the MEA.
 
Kitamen is a Malaysia-based boutique gaming organization that&rsquo s in the business of competitive gaming, entertainment and retail. Some of the notable eSports events organized by Kitamen include Utopia unifi, Malaysia&rsquo s biggest eSports and gaming conference.
 
MEA is a registered sports body in Malaysia that was established under the sport development act in 1997. It has organised various official eSports tournaments for notable titles such as Mobile Legends, PUBG and FIFA.
 
Y.B Datuk Rais Bin Datuk Wira Yasin, EXCO of Education and Technology of Melaka Chief Minister&rsquo s Department says, &ldquo In Melaka, we are focusing on various initiatives to raise the status of Esport as the benefits of eSports have shown to facilitate education learning and technology adoption. Hence, we are encouraged that Hatten Land is undertaking an active role in fostering a vibrant eSports system and to catalyse the growth of other companies within this ecosystem.&rdquo
 
Dato&rsquo Colin Tan, executive chairman and managing director of Hatten Land, says, &ldquo eSports participation and viewership are catching up to the biggest traditional sports leagues, hence there are still tremendous growth areas for eSports in terms of ticket sales, advertising, licensing, sponsorships and merchandising.&rdquo
 
&ldquo Our respective partnerships set the cornerstone to creating new eSports initiatives, gain access to monetisation models and work together closely to realise our shared ambition of growing the eSports ecosystem in Southeast Asia,&rdquo he adds.

 
 
Joelton
    21-Apr-2022 10:00  
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Hatten Land signs agreements with two leading eSports organisations
Hatten Technology, the wholly-owned subsidiary of Hatten Land, has entered into two separate collaborations with Kitamen Holdings and the Melaka eSports Association (MEA), two leading eSports organisations in Malaysia.
 
A joint venture agreement (JVA) was entered into with Kitamen where both parties will leverage on their collective resources and networks to promote eSports and work together in specific eSports-related activities.
 
Under the JVA, Kitamen and Hatten Technology will set up a joint venture company (JVCo), where Kitamen will hold 40% of the shares. Hatten Technology will hold the remaining 60%. The JVCo will collaborate and organize a series of events such as community and youth eSports tournaments and events. It will also conduct eSports coaching to support and develop the eSports community, reads the statement released by Hatten Technology.
 
To promote eSports and community building activities in Element X, Hatten Land&rsquo s large-scale integrated eSports hub, Hatten Technologies will put in RM1 million ($320,898) to the JVCo in a 12-month time frame. Hatten Technologies will then put in a further RM1 million to the JVCo for the further promotion of eSports and community building activities in Element X.
 
Separately, Hatten Technologies had issued a letter of implementation of the eSports area, hub and hotel at Element X to reiterate the key implementation details that were agreed during the meeting held between MEA and Hatten Technologies. The details include terms such as Hatten Technologies hosting official and community tournaments and events organised by the MEA.
 
Kitamen is a Malaysia-based boutique gaming organization that&rsquo s in the business of competitive gaming, entertainment and retail. Some of the notable eSports events organized by Kitamen include Utopia unifi, Malaysia&rsquo s biggest eSports and gaming conference.
 
MEA is a registered sports body in Malaysia that was established under the sport development act in 1997. It has organised various official eSports tournaments for notable titles such as Mobile Legends, PUBG and FIFA.
 
Y.B Datuk Rais Bin Datuk Wira Yasin, EXCO of Education and Technology of Melaka Chief Minister&rsquo s Department says, &ldquo In Melaka, we are focusing on various initiatives to raise the status of Esport as the benefits of eSports have shown to facilitate education learning and technology adoption. Hence, we are encouraged that Hatten Land is undertaking an active role in fostering a vibrant eSports system and to catalyse the growth of other companies within this ecosystem.&rdquo
 
Dato&rsquo Colin Tan, executive chairman and managing director of Hatten Land, says, &ldquo eSports participation and viewership are catching up to the biggest traditional sports leagues, hence there are still tremendous growth areas for eSports in terms of ticket sales, advertising, licensing, sponsorships and merchandising.&rdquo
 
&ldquo Our respective partnerships set the cornerstone to creating new eSports initiatives, gain access to monetisation models and work together closely to realise our shared ambition of growing the eSports ecosystem in Southeast Asia,&rdquo he adds.
 
 
papayaface
    20-Apr-2022 12:42  
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Opportunity cost very high now. Can' t have $$$$ tied up in this counter until the numbers come out. Many other pennies are running now. Good luck

watashievil      ( Date: 20-Apr-2022 11:29) Posted:

alot ra ra news they just lack something more substantial.
waiting for them to have some numbers and revenue to show then can start looking again.

 

 
watashievil
    20-Apr-2022 11:29  
Contact    Quote!
alot ra ra news they just lack something more substantial.
waiting for them to have some numbers and revenue to show then can start looking again.
 
 
For_The_Next_Leg
    20-Apr-2022 11:14  
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$Hatten Land(PH0.SI) Company seem to be engaging in a full-on expansion into web 3.0 - basically the future!
 
Engaging with KITAMEN which is the one of the largest Esports operators for the campus league, youth league and community league in Malaysia is great. But I think working with a state level national body like MELAKA ESPORTS ASSOCIATION is amazing!
 
If executed well, it could really stamp its foothold in SEA.
 
https://links.sgx.com/1.0.0/corporate-announcements/GH92BG83QNECZUK6/b66d9291f82ef28f48e2cc64fb36596565fbd8056fb432d19d3e4abcb9195d0f
 
 
papayaface
    20-Apr-2022 09:31  
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No impact hor. Maybe, its the BBs plan to support the price. Waiting for it to go below 4 series. Good luck. 

Joelton      ( Date: 20-Apr-2022 09:26) Posted:

Hatten Land Accelerates Digital Roadmap with Esports Foray Signs Collaborations with Leading Esports Organisations in Malaysia
 
&bull KITAMEN is the one of the largest Esports operators for the campus league, youth league and community league in Malaysia and it has built up a strong base of Esports enthusiast in Malaysia. Since 2017, KITAMEN has organized more than 100 Esports events nationwide, attracted more than 2,000,000 gamers aged between 13 and 35 years old
 
&bull MELAKA ESPORTS ASSOCIATION (&ldquo MEA&rdquo ) is a state level national body that has been facilitating and promoting Esports activities in Melaka with the organization of various official Esports tournament for popular Esports titles such as &ldquo Mobile Legends&rdquo , &ldquo PUBG&rdquo , &ldquo FIFA&rdquo , which have a total aggregate of over 500 million monthly players worldwide
 
&bull ELEMENT X&rsquo s national-standard Esports Hub shall be endorsed as the Official Esports Hub in the State of Melaka by MEA and Hatten will host official and community Esports tournaments and events organised by MEA
 
&bull The Group recently announced that its Elements Mall in Melaka will be rebranded as ELEMENT X and reconfigured into Southeast Asia&rsquo s first large-scale integrated Esports experiential hub, Metaverse gateway with themed hotel accommodation
 
SINGAPORE, MELAKA, MALAYSIA, 20 April 2022 &ndash Hatten Land Limited (惠 胜 置 地 有 限 公 司 ) (&ldquo Hatten Land&rdquo , &ldquo Company&rdquo , and together with its subsidiaries, the &ldquo Group&rdquo ) is pleased to announce today that its wholly-owned subsidiary Hatten Technology Sdn Bhd (&ldquo Hatten Tech&rdquo ) has entered into two separate collaborations with leading Esports organisations, with Kitamen Holdings Sdn. Bhd. (&ldquo KITAMEN&rdquo ) and MEA in Malaysia.
 
Started in 2016, KITAMEN is a Malaysia-based boutique gaming organization, built at the intersection of competitive gaming, entertainment, and retail. Since 2017, KITAMEN has organized more than 100 Esports events nationwide, attracted more than 2,000,000 gamers aged between 13 and 35 years old, and collaborated with several local community partners   to create a strong base of Esports enthusiast in Malaysia.
 
Some of the notable Esports events organised by KITAMEN includes UTOPIA unifi (which is Malaysia&rsquo s biggest Esports and Gaming conference), Kejohanan E-sukan Kampus (which attracted the participation of 266 campuses in Malaysia, 125,000 visitors, more than 10,000 Esports participants and a social reach of more than 26 million) and LEVEL UP Junior Cup Kuala Lumpur (which attracted the participation of more than 150 high schools in Malaysia, more than 500 Esports participants and a social reach of more than 180,000).
 
MEA is a registered sports body established under the Sport Development Act 1997 (Act 576). As a state level national body, MEA has been facilitating and promoting Esports activities in Melaka, so as to improve the local Esports ecosystem, enhance public awareness and inspire homegrown talents. Notably, MEA has organised various official Esports tournament for popular Esports titles such as &ldquo Mobile Legends&rdquo , &ldquo PUBG&rdquo , &ldquo FIFA&rdquo , which have a total aggregate of over 500 million monthly players worldwide, among other popular games.
 
ELEMENT X&rsquo s national-standard Esports Hub shall be endorsed as the Official Esports Hub in the State of Melaka by MEA (&ldquo Official Esports Hub&rdquo ) and ELEMENT X will host official and community Esports tournaments and events organised by MEA. Hatten Tech and MEA will also jointly market and promote Esports in Melaka to increase the awareness of Esports, foster future talents and create other exciting opportunities for the Esports industry in Malaysia.
 
In addition, the Group has been in discussion with the relevant government agencies in Melaka to cultivate a robust talent pool and vibrant Esports ecosystem, enabling Melaka to become an attractive location for the industry to hold Esports and gaming events.
 
The proliferation of tournaments and events within the Esports industry has attracted more viewers and fans, growing the base to hundreds of millions of people around the world. Such Esports tournaments and events generally draw a sizable live audience, both in-person and through digital streaming, as well as generate more economic activities surrounding these events.
 
There are plans for MEA and KITAMEN to organise various Esports events and official Esports tournaments at ELEMENT X throughout the year, hence the Group expects that the gaming communities and visitors will be attracted to ELEMENT X and it will become one of the most popular entertainment destinations in Melaka, which will be comparable to the Dataran Pahlawan Melaka Megamall located 1.2 km away and currently has seen increased occupancy of over 87% since the reopening of land borders for fully vaccinated travelers between Singapore and Malaysia.
 
Y.B Datuk Rais Bin Datuk Wira Yasin, EXCO of Education and Technology of Melaka Chief Minister&rsquo s Department said: &ldquo The Malaysia government was the first in Southeast Asia in 2019 to provide dedicated funding to Esports under our country&rsquo s annual budget. Since then, we have allocated specific funding for this fast-growing sport in each consecutive year. In Melaka, we are focusing on various initiatives to raise the status of Esport as the benefits of Esports have shown to facilitate education learning and technology adoption.
 
Hence, we are encouraged that Hatten Land is undertaking an active role in fostering a vibrant Esports system and to catalyse the growth of other companies within this ecosystem.&rdquo
 
Dato&rsquo Colin Tan, Executive Chairman and Managing Director of Hatten Land, said: &ldquo Esports participation and viewership are catching up to the biggest traditional sports leagues, hence there are still tremendous growth areas for Esports in terms of ticket sales, advertising, licensing, sponsorships and merchandising.
 
Our respective partnerships set the cornerstone to create new Esports initiatives, gain access to monetisation models and work together closely to realise our shared ambition of growing the Esports ecosystem in Southeast Asia.&rdquo
 
Muhammad Hamka Bin Mohd Ali, President of MEA, said: &ldquo Despite the widespread economic disruption caused by COVID-19, the global Esports industry has thrived as it is one of the few forms of sport that can continue to be played during the pandemic.
 
Esports provides a platform for gamers to master their passions and develop tangible opportunities for stakeholders. Together with Hatten and its national-standard Esports arena  and hub at ELEMENT X, we aim to jointly pursue initiatives to develop a vibrant and world class Esports ecosystem where both the private and public sector can work together to  enhance Malaysia&rsquo s status within the global Esports market.&rdquo
 
MOHD HAZMAN BIN HASSAN, Chief Executive Officer of KITAMEN, said: &ldquo Esports brings opportunity for everyone to come together in a shared environment around a love of gaming that can be safer than other unregulated online gaming spaces.
 
With our track records and position in Malaysia&rsquo s youth Esports market, we are confident in establishing a strong Esports community to Element X. We look forward to work closely with Hatten Tech to harness the potential of Esports in education, establish more Esports communities and increase user engagement within Malaysia&rsquo s growing Esports ecosystem.&rdquo
 
Asian gamers will increase to 940.9 million and generate over US$41 billion in revenue by 2025, according to a report by Niko Partners. China, Japan, South Korea, and India are the leading gaming markets in Asia. However, Indonesia, Vietnam, the Philippines, Thailand, Malaysia, and Singapore are quickly following suit. Due to strong popularity, Esports is included as a medal sport in the Southeast Asian (SEA) Games, the Asian Games and the Commonwealth Games.
 
The largest chunk of big-spending players are mobile gamers, due to mobile games&rsquo broad appeal across genders and age groups PC and console gamers make up most of the rest. Vast majority (82%) of the Southeast Asia&rsquo s urban online population are gamers and more than half of SEA&rsquo s online population spends money on games.More than half of the region' s online population watch game-related video content with eSports leading the trend - almost 30   million in 2019 - and the viewers continue to grow every year.
 
Five of Southeast Asia' s top ten highest-gross mobile games in 2019 were Esports titles and many of the region&rsquo s top-grossing titles and genres over the years feature social elements and team-based gameplay, such as &ldquo Mobile Legends&rdquo , &ldquo Free Fire&rdquo , &ldquo Lineage&rdquo , and &ldquo Ragnarok 
Online&rdquo .
In 2019, Malaysia ranked 21 in the global games market, netting total game revenues of US$633 million, with more than 90 percent revenues generated from mobile games. Of the 20.1 million gamers in Malaysia, 87 percent spent at least some of their money on in-game virtual items in the past six months. Thus, Malaysia is considered as one of the largest gaming markets in Southeast Asia.
 
It is estimated that by 2023, the number of Esports viewers globally will grow to 646 million, with &ldquo occasional viewers&rdquo and &ldquo Esports enthusiasts&rdquo growing from 245 million to 351 million and 198 million to 295 million, respectively, between 2019 and 2023.
 
With the continual expansion of the Esports market and the long engagement period at Esports events, there are new opportunities that serve as catalysts for complementary retail, hospitality, and multifamily real estate offerings.
 
To harness the growing opportunities related to Esports&rsquo emerging trends within Asia, the Group announced the rebranding of Elements Mall in Melaka to ELEMENT X, which will be reconfigured into Southeast Asia&rsquo s first large-scale integrated Esports experiential hub, Metaverse gateway and themed award-winning hotel accommodation, equipped with
immersive and interactive Metaverse experience, national-standard Esports arena, worldclass live-streaming, pro-Esports facilities, family-oriented edutainment and intelligent sports attractions as well innovative digital retail experiences, among others.

 
 
Joelton
    20-Apr-2022 09:26  
Contact    Quote!
Hatten Land Accelerates Digital Roadmap with Esports Foray Signs Collaborations with Leading Esports Organisations in Malaysia
 
&bull KITAMEN is the one of the largest Esports operators for the campus league, youth league and community league in Malaysia and it has built up a strong base of Esports enthusiast in Malaysia. Since 2017, KITAMEN has organized more than 100 Esports events nationwide, attracted more than 2,000,000 gamers aged between 13 and 35 years old
 
&bull MELAKA ESPORTS ASSOCIATION (&ldquo MEA&rdquo ) is a state level national body that has been facilitating and promoting Esports activities in Melaka with the organization of various official Esports tournament for popular Esports titles such as &ldquo Mobile Legends&rdquo , &ldquo PUBG&rdquo , &ldquo FIFA&rdquo , which have a total aggregate of over 500 million monthly players worldwide
 
&bull ELEMENT X&rsquo s national-standard Esports Hub shall be endorsed as the Official Esports Hub in the State of Melaka by MEA and Hatten will host official and community Esports tournaments and events organised by MEA
 
&bull The Group recently announced that its Elements Mall in Melaka will be rebranded as ELEMENT X and reconfigured into Southeast Asia&rsquo s first large-scale integrated Esports experiential hub, Metaverse gateway with themed hotel accommodation
 
SINGAPORE, MELAKA, MALAYSIA, 20 April 2022 &ndash Hatten Land Limited (惠 胜 置 地 有 限 公 司 ) (&ldquo Hatten Land&rdquo , &ldquo Company&rdquo , and together with its subsidiaries, the &ldquo Group&rdquo ) is pleased to announce today that its wholly-owned subsidiary Hatten Technology Sdn Bhd (&ldquo Hatten Tech&rdquo ) has entered into two separate collaborations with leading Esports organisations, with Kitamen Holdings Sdn. Bhd. (&ldquo KITAMEN&rdquo ) and MEA in Malaysia.
 
Started in 2016, KITAMEN is a Malaysia-based boutique gaming organization, built at the intersection of competitive gaming, entertainment, and retail. Since 2017, KITAMEN has organized more than 100 Esports events nationwide, attracted more than 2,000,000 gamers aged between 13 and 35 years old, and collaborated with several local community partners   to create a strong base of Esports enthusiast in Malaysia.
 
Some of the notable Esports events organised by KITAMEN includes UTOPIA unifi (which is Malaysia&rsquo s biggest Esports and Gaming conference), Kejohanan E-sukan Kampus (which attracted the participation of 266 campuses in Malaysia, 125,000 visitors, more than 10,000 Esports participants and a social reach of more than 26 million) and LEVEL UP Junior Cup Kuala Lumpur (which attracted the participation of more than 150 high schools in Malaysia, more than 500 Esports participants and a social reach of more than 180,000).
 
MEA is a registered sports body established under the Sport Development Act 1997 (Act 576). As a state level national body, MEA has been facilitating and promoting Esports activities in Melaka, so as to improve the local Esports ecosystem, enhance public awareness and inspire homegrown talents. Notably, MEA has organised various official Esports tournament for popular Esports titles such as &ldquo Mobile Legends&rdquo , &ldquo PUBG&rdquo , &ldquo FIFA&rdquo , which have a total aggregate of over 500 million monthly players worldwide, among other popular games.
 
ELEMENT X&rsquo s national-standard Esports Hub shall be endorsed as the Official Esports Hub in the State of Melaka by MEA (&ldquo Official Esports Hub&rdquo ) and ELEMENT X will host official and community Esports tournaments and events organised by MEA. Hatten Tech and MEA will also jointly market and promote Esports in Melaka to increase the awareness of Esports, foster future talents and create other exciting opportunities for the Esports industry in Malaysia.
 
In addition, the Group has been in discussion with the relevant government agencies in Melaka to cultivate a robust talent pool and vibrant Esports ecosystem, enabling Melaka to become an attractive location for the industry to hold Esports and gaming events.
 
The proliferation of tournaments and events within the Esports industry has attracted more viewers and fans, growing the base to hundreds of millions of people around the world. Such Esports tournaments and events generally draw a sizable live audience, both in-person and through digital streaming, as well as generate more economic activities surrounding these events.
 
There are plans for MEA and KITAMEN to organise various Esports events and official Esports tournaments at ELEMENT X throughout the year, hence the Group expects that the gaming communities and visitors will be attracted to ELEMENT X and it will become one of the most popular entertainment destinations in Melaka, which will be comparable to the Dataran Pahlawan Melaka Megamall located 1.2 km away and currently has seen increased occupancy of over 87% since the reopening of land borders for fully vaccinated travelers between Singapore and Malaysia.
 
Y.B Datuk Rais Bin Datuk Wira Yasin, EXCO of Education and Technology of Melaka Chief Minister&rsquo s Department said: &ldquo The Malaysia government was the first in Southeast Asia in 2019 to provide dedicated funding to Esports under our country&rsquo s annual budget. Since then, we have allocated specific funding for this fast-growing sport in each consecutive year. In Melaka, we are focusing on various initiatives to raise the status of Esport as the benefits of Esports have shown to facilitate education learning and technology adoption.
 
Hence, we are encouraged that Hatten Land is undertaking an active role in fostering a vibrant Esports system and to catalyse the growth of other companies within this ecosystem.&rdquo
 
Dato&rsquo Colin Tan, Executive Chairman and Managing Director of Hatten Land, said: &ldquo Esports participation and viewership are catching up to the biggest traditional sports leagues, hence there are still tremendous growth areas for Esports in terms of ticket sales, advertising, licensing, sponsorships and merchandising.
 
Our respective partnerships set the cornerstone to create new Esports initiatives, gain access to monetisation models and work together closely to realise our shared ambition of growing the Esports ecosystem in Southeast Asia.&rdquo
 
Muhammad Hamka Bin Mohd Ali, President of MEA, said: &ldquo Despite the widespread economic disruption caused by COVID-19, the global Esports industry has thrived as it is one of the few forms of sport that can continue to be played during the pandemic.
 
Esports provides a platform for gamers to master their passions and develop tangible opportunities for stakeholders. Together with Hatten and its national-standard Esports arena  and hub at ELEMENT X, we aim to jointly pursue initiatives to develop a vibrant and world class Esports ecosystem where both the private and public sector can work together to  enhance Malaysia&rsquo s status within the global Esports market.&rdquo
 
MOHD HAZMAN BIN HASSAN, Chief Executive Officer of KITAMEN, said: &ldquo Esports brings opportunity for everyone to come together in a shared environment around a love of gaming that can be safer than other unregulated online gaming spaces.
 
With our track records and position in Malaysia&rsquo s youth Esports market, we are confident in establishing a strong Esports community to Element X. We look forward to work closely with Hatten Tech to harness the potential of Esports in education, establish more Esports communities and increase user engagement within Malaysia&rsquo s growing Esports ecosystem.&rdquo
 
Asian gamers will increase to 940.9 million and generate over US$41 billion in revenue by 2025, according to a report by Niko Partners. China, Japan, South Korea, and India are the leading gaming markets in Asia. However, Indonesia, Vietnam, the Philippines, Thailand, Malaysia, and Singapore are quickly following suit. Due to strong popularity, Esports is included as a medal sport in the Southeast Asian (SEA) Games, the Asian Games and the Commonwealth Games.
 
The largest chunk of big-spending players are mobile gamers, due to mobile games&rsquo broad appeal across genders and age groups PC and console gamers make up most of the rest. Vast majority (82%) of the Southeast Asia&rsquo s urban online population are gamers and more than half of SEA&rsquo s online population spends money on games.More than half of the region' s online population watch game-related video content with eSports leading the trend - almost 30   million in 2019 - and the viewers continue to grow every year.
 
Five of Southeast Asia' s top ten highest-gross mobile games in 2019 were Esports titles and many of the region&rsquo s top-grossing titles and genres over the years feature social elements and team-based gameplay, such as &ldquo Mobile Legends&rdquo , &ldquo Free Fire&rdquo , &ldquo Lineage&rdquo , and &ldquo Ragnarok 
Online&rdquo .
In 2019, Malaysia ranked 21 in the global games market, netting total game revenues of US$633 million, with more than 90 percent revenues generated from mobile games. Of the 20.1 million gamers in Malaysia, 87 percent spent at least some of their money on in-game virtual items in the past six months. Thus, Malaysia is considered as one of the largest gaming markets in Southeast Asia.
 
It is estimated that by 2023, the number of Esports viewers globally will grow to 646 million, with &ldquo occasional viewers&rdquo and &ldquo Esports enthusiasts&rdquo growing from 245 million to 351 million and 198 million to 295 million, respectively, between 2019 and 2023.
 
With the continual expansion of the Esports market and the long engagement period at Esports events, there are new opportunities that serve as catalysts for complementary retail, hospitality, and multifamily real estate offerings.
 
To harness the growing opportunities related to Esports&rsquo emerging trends within Asia, the Group announced the rebranding of Elements Mall in Melaka to ELEMENT X, which will be reconfigured into Southeast Asia&rsquo s first large-scale integrated Esports experiential hub, Metaverse gateway and themed award-winning hotel accommodation, equipped with
immersive and interactive Metaverse experience, national-standard Esports arena, worldclass live-streaming, pro-Esports facilities, family-oriented edutainment and intelligent sports attractions as well innovative digital retail experiences, among others.
 
 
SmallSmall
    20-Apr-2022 08:51  
Contact    Quote!
MM2 has performed pretty well if you take a closer look :)
I only know OEL and Sam Goi do not just throw money into any investments without knowing their merits (Raffles Edu is another matter altogether because of hidden pitfalls)
So their invesments in MM2 should be viewed in a longer term perspective.

piscesmonkey      ( Date: 19-Apr-2022 23:24) Posted:

See mm2 will know liao

SmallSmall      ( Date: 19-Apr-2022 22:05) Posted:

Strategic investors wouldn?t sell for the few pips.
Every placement is different because placees differ


 

 
Sunstar
    20-Apr-2022 08:09  
Contact    Quote!
Agree.. collaboration is nothing to shout about. Just another rah rah PR news..
 
 
Sgvale
    20-Apr-2022 07:44  
Contact    Quote!
Wary of so many collaborations. Next results will tell
 
 
spursfan
    20-Apr-2022 07:36  
Contact    Quote!

Hatten Land Accelerates Digital Roadmap with Esports Foray
Signs Collaborations with
Leading Esports Organisations in Malaysia
? KITAMEN is the one of the largest Esports operators for the campus
league, youth league and community league in Malaysia and it has
built up a strong base of Esports enthusiast in Malaysia. Since 2017,
KITAMEN has organized more than 100 Esports events nationwide,
attracted more than 2,000,000 gamers aged between 13 and 35 years
old
? MELAKA ESPORTS ASSOCIATION (?MEA?) is a state level national body that
has been facilitating and promoting Esports activities in Melaka with the
organization of various official Esports tournament for popular Esports
titles such as ?Mobile Legends?, ?PUBG?, ?FIFA?, which have a total
aggregate of over 500 million monthly players worldwide
? ELEMENT X?s national-standard Esports Hub shall be endorsed as the
Official Esports Hub in the State of Melaka by MEA and Hatten will host
official and community Esports tournaments and events organised by MEA
? The Group recently announced that its Elements Mall in Melaka will
be rebranded as ELEMENT X and reconfigured into Southeast Asia?s
first large-scale integrated Esports experiential hub, Metaverse
gateway with themed hotel accommodation

https://links.sgx.com/1.0.0/corporate-announcements/GH92BG83QNECZUK6/712723_Press%20Releass%20on%20Hatten%20Signs%20Collaborations%20with%20Leading%20Esports%20Organisations%20in%20Malaysia.pdf
 
 
piscesmonkey
    19-Apr-2022 23:24  
Contact    Quote!
See mm2 will know liao

SmallSmall      ( Date: 19-Apr-2022 22:05) Posted:

Strategic investors wouldn?t sell for the few pips.
Every placement is different because placees differ.

Sunstar      ( Date: 19-Apr-2022 17:11) Posted:

Means More sellin


 
 
SmallSmall
    19-Apr-2022 22:05  
Contact    Quote!
Strategic investors wouldn?t sell for the few pips.
Every placement is different because placees differ.

Sunstar      ( Date: 19-Apr-2022 17:11) Posted:

Means More selling

SmallSmall      ( Date: 19-Apr-2022 13:40) Posted:

PROPOSED PLACEMENT OF 121,954,000 NEW ORDINARY SHARES IN THE CAPITAL OF HATTEN LAND LIMITED -
RECEIPT OF LISTING AND QUOTATION NOTICE


 
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