| Latest Forum Topics / WinkingStudios Last:0.215 -- |
|
|
Dr Lin Yucheng Citic Enviro(UTD) is back in SGX
|
|
|
Nippon72
Veteran |
30-Mar-2026 20:32
Yells: "Dude, is ALWAYS Time in the market than Timing the market! " |
|
x 0
x 0 Alert Admin |
From the price anomaly, seems like something is brewing. Just my hunch. Nibbling this counter since my kids (despite grown-up liao) are still hooked on online games. Likewise my nieces and nephews even my colleagues are all hooked online. By extrapolation to the larger market, I believe the potential is there. Just need a spark (involve in some mega title) to ignite the price!  Vested. |
| Useful To Me Not Useful To Me | |
|
For_The_Next_Leg
Master |
30-Mar-2026 15:53
|
|
x 0
x 0 Alert Admin |
Didn' t realise this - But " As of late March, it confirmed US$48.6 million in artist bookings for the next 24 months."
 
https://www.investegate.co.uk/announcement/rns/winking-studios-limited--wks/fy2025-trading-update/9394795
|
| Useful To Me Not Useful To Me | |
|
|
|
|
Alignment
Elite |
27-Mar-2026 16:08
|
|
x 0
x 0 Alert Admin |
Nice to open up to North America opportunities |
| Useful To Me Not Useful To Me | |
|
Joelton
Supreme |
27-Mar-2026 10:35
|
|
x 0
x 0 Alert Admin |
Winking Studios Proposed Acquisition of North American Studio and Appointment of Gaming Industry Veteran as Chief Revenue Officer Winking Studios Limited (AIM/SGX: WKS) has officially entered into a share purchase agreement to acquire 100% of Studios Ampera Inc., a Quebec-based art and game development studio. This acquisition serves as the Group&rsquo s initial North American platform, designed to accelerate business development and expand its footprint in Western markets.
 
Key Highlights
 
Strategic Rationale " Expanding our presence in Western markets is a key strategic priority... Claude brings a strong entrepreneurial track record and deep industry relationships that will enhance our ability to deepen relationships with leading developers and publishers." &mdash Johnny Jan, Executive Director and CEO The acquisition bridges the gap between Winking Studios' significant delivery scale in Asia and the strengthening demand for outsourcing in the West. It provides a scalable platform to enhance customer engagement and reduce concentration risk on existing clients. About Studios Ampera Inc. Founded in November 2025, Ampera focuses on art outsourcing and game development. The studio has already secured commercial traction and is currently engaged in active projects with several mid-to-large-scale game developers.
 
|
| Useful To Me Not Useful To Me | |
|
For_The_Next_Leg
Master |
23-Mar-2026 09:09
|
|
x 0
x 0 Alert Admin |
Game outsourcing sector is currently experiencing a massive tailwind. Industry reports for 2026 show that AAA studios are increasingly outsourcing to manage rising development costs (e.g., GTA VI' s $1B+ budget). As a leading regional player in game art and animation, Winking Studios is a primary beneficiary of this structural shift toward external development partners.
 
https://www.athena-productions.com/read/why-game-outsourcing-matters-in-2026-65
|
| Useful To Me Not Useful To Me | |
|
|
|
|
For_The_Next_Leg
Master |
16-Mar-2026 08:38
|
|
x 0
x 0 Alert Admin |
Industry consolidation is a major tailwind for Winking Studios, transforming it from a niche player into a global leader in the game art outsourcing market. As major publishers consolidate and streamline, they are increasingly shifting toward a lean, agile approach that relies on specialized partners like Winking to manage rising costs and complexity.
 
https://gameopedia.com/blogs/why-the-gaming-industry-is-spending-billions-on-consolidation
|
| Useful To Me Not Useful To Me | |
|
For_The_Next_Leg
Master |
02-Mar-2026 10:11
|
|
x 0
x 0 Alert Admin |
Winking Studios reported a strong full-year 2025 performance, with revenue rising 42.6% to US$45.5 million, driven by the acquisition of Mineloader and organic growth. Adjusted EBITDA grew 13.2% to US$5.4 million, the company holds a robust cash position of US$28.8 million with zero debt, and indicated bookings (revenue visibility) rose 36% year-on-year to US$48.6 million over the next 24 months. Active clients grew from 200 to over 600 since 2020. The dual-listed game art outsourcing and game development studio (SGX and London Stock Exchange) serves 22 of the top 25 global game publishers. Analysts currently hold a consensus Buy rating with a target price of S$0.39, representing ~61% upside from current levels.
 
https://ca.investing.com/news/company-news/winking-studios-ltd-sgxwks-full-year-2025-earnings-call-highlights-robust-revenue-growth--4485504
|
| Useful To Me Not Useful To Me | |
|
Sunraku
Member |
27-Feb-2026 08:43
|
|
x 0
x 0 Alert Admin |
Preliminary Results For The Year Ended 31 December 2025 Scaling delivery and building the platform for long-term growth Winking Studios Limited (AIM / SGX: WKS) (&ldquo Winking Studios&rdquo or the &ldquo Company&rdquo and together with its subsidiaries, the &ldquo Group&rdquo ), one of the leading global AAA game art outsourcing studios and an established game development company, announces its unaudited full year results for the financial year ended 31 December 2025 (&ldquo FY2025&rdquo ). Financial Summary &bull   Underlying organic revenue growth[3]  was 8.6%, with momentum strengthening in second half of the year as expected. &bull   Mineloader contributed revenue of US$11.4 million following completion of the acquisition in April 2025. Excluding this, the Group&rsquo s underlying revenue growth rate was 7.0%. &bull   Mainland China and Hong Kong[4]  remained the largest revenue contributor, increasing 51.1% to US$16.7 million(FY2024: US$11.1 million). &bull   US revenue more than doubled to US$7.3 million (FY2024: US$3.5 million), driven mainly by the addition of mindloader. WINKING STUDIOS LIMITED AND ITS SUBSIDIARIES CONDENSED CONSOLIDATED FINANCIAL STATEMENTS FOR THE SIX MONTHS AND FULL YEAR ENDED 31 DECEMBER 2025 &bull   Repeat revenue from follow-up projects represented 32.8% of revenue (FY2024: 41.4%), reflecting the larger mix of console projects following the Mineloader acquisition, which typically generate fewer follow-up projects. &bull   Gross profit rose in line with revenue growth, with gross margin maintained. &bull   Cash, cash equivalents and bond investments of US$28.8 million at year end, with zero debt, after completion of the acquisition of Mineloader (31 December 2024: US$41.3 million zero debt). Key Financial Highlights (FY2025 vs FY2024): &bull   Revenue: US$45.5 million (+42.6%) &bull   Gross Profit: US$13.5 million (+43.2%) &bull   Gross Margin: 29.8% (stable) &bull   Adjusted EBITDA: US$5.4 million (+13.2%) &bull   EBITDA: US$3.4 million (+69.2%) &bull   Adjusted Net Profit: US$3.0 million &bull   Net Cash Generated from Operations: US$5.1 million &bull   Cash & Cash Equivalents: US$27.4 million, with zero debt Revenue growth was underpinned by: &bull   An 8.6% organic revenue increase &bull   US$11.4 million contribution from Mineloader (acquired April 2025) &bull   Mainland China & Hong Kong revenue rising 51.1% to US$16.7 million &bull   US revenue more than doubling to US$7.3 million   Strategic Highlights &bull   Successfully integrated Mineloader, one of Asia&rsquo s leading game art outsourcing and development studios, and the Group&rsquo s largest acquisition to date (US$19.8 million), adding AAA console capability. &bull   Launched Vertic Studios, a new high-end art production brand in Southeast Asia focused solely on AAA projects, with English-speaking teams. &bull   AAA titles worked on increased to 117 in FY2025 (FY2024: 14), supported by Mineloader and the expanded studio network. The Group coordinated delivery on major franchises, including Ninja Gaiden. &bull   Headcount increased by 68.6% to 1,426 employees (FY2024: 846), reflecting the addition of Mineloader and continued investment in Southeast Asia. Outlook &bull   As at 31 December 2025, indicative artist bookings of at least US$48.6 million over the following 24 months, with approximately US$34.6 million expected to be recognised as revenue in FY2026 (subject to final customer confirmation). &bull   Trading in FY2026 has started in line with the Board&rsquo s expectations, with outsourcing demand exceeding earlier expectations as the global games market enters a recovery phase, albeit with continued price sensitivity. &bull   Establishing the Group&rsquo s operational presence in Western markets remains a key priority, alongside selective M& A. &bull   Supported by favourable long-term market drivers, good revenue visibility, increased capacity and a robust balance sheet, the Board is confident in the Group&rsquo s positioning for FY2026 and its ability to continue executing its growth strategy. Executive Director and Chief Executive Officer (Founder) of Winking Studios, Johnny Jan, commented: &ldquo FY2025 was a standout year for Winking Studios. We delivered strong growth, scaled the business meaningfully and showed what the Group can do with Mineloader fully embedded in our platform. We also saw a clear recovery in organic momentum in the second half, alongside a step-change in our AAA delivery across the expanded studio network. That progress reflects the quality of our teams and the trust we have built with leading developers and publishers. WINKING STUDIOS LIMITED AND ITS SUBSIDIARIES CONDENSED CONSOLIDATED FINANCIAL STATEMENTS FOR THE SIX MONTHS AND FULL YEAR ENDED 31 DECEMBER 2025 &ldquo Our focus now is on the next stage of execution. 2026 is set to be an important year for the Group, as we continue investing in talent and capacity in Southeast Asia and forge ahead with formally establishing an operational presence in Western markets. Overall market conditions are improving and, while developers and publishers remain cost-conscious, more development and art work is being allocated to outsourcing partners. With a strong balance sheet, solid revenue visibility and supportive long-term market drivers, we have entered the new financial year confident in our strategy and in our ability to deliver sustainable value for shareholders.&rdquo |
| Useful To Me Not Useful To Me | |
|
|
|
|
Alignment
Elite |
25-Feb-2026 12:27
|
|
x 0
x 0 Alert Admin |
A bit surprised that the proft guidance has not driven the share price higher. The market a bit slow to do the maths perhaps. |
| Useful To Me Not Useful To Me | |
|
Joelton
Supreme |
12-Feb-2026 10:46
|
|
x 2
x 0 Alert Admin |
Winking Studios Notice of Results & Investor Presentation Winking Studios Limited (AIM / SGX:WKS), (&ldquo Winking Studios&rdquo ) one of Asia' s largest AAA game art outsourcing studios and an established game development company, will announce its unauditedresults for the financial year ended 31 December 2025 (" FY2025" ) on Friday, 27 February 2026.
 
Winking Studios will be hosting an online presentation and Q& A open to all investors and analysts on
the day at 9:00am GMT/ 5:00pm SGT.
 
To register for the online presentation and Q& A, please follow this link:
|
| Useful To Me Not Useful To Me | |
|
For_The_Next_Leg
Master |
02-Feb-2026 12:09
|
|
x 0
x 0 Alert Admin |
Amazing! The company is entering a period of significant expansion, with revenue projected to climb at least 40% year-over-year to exceed US$44.6 million. This growth is backed by strong forward-looking visibility, supported by US$48.6 million in artist bookings already secured for the next 24 months. Complementing this operational momentum is a formidable balance sheet, featuring US$41.3 million in cash reserves and a zero-debt position, providing the financial flexibility to scale aggressively.
 
https://links.sgx.com/1.0.0/corporate-announcements/EKHS230TDTHB1RY9/85391c3e154b87c908bebf4ff6fb4da59c3358e52a8fc452d979ecf8281cbc39
|
| Useful To Me Not Useful To Me | |
|
Alignment
Elite |
01-Feb-2026 21:46
|
|
x 0
x 0 Alert Admin |
Compelling |
| Useful To Me Not Useful To Me | |
|
|
|
|
Joelton
Supreme |
01-Feb-2026 14:12
|
|
x 0
x 0 Alert Admin |
Winking Studios: FY2025 Trading Update - Revenue increase of at least 40% 
 
Winking Studios expects to report a revenue increase of at least 40% as compared to financial year ended 31 December 2024&rsquo s (&ldquo FY2024&rdquo ) revenue of US$31.9m, which is marginally higher than current market expectations (based on a preliminary review of the Group&rsquo s unaudited financial statements announced todate for FY2025). Shanghai Mineloader Digital Technology Co., Ltd. (" Mineloader" ), acquired in April 2025, was a significant driver of the improved revenue performance, alongside mid-to-high single-digit organic growth from our other studios.
 
The Group&rsquo s Adjusted EBITDA2 for FY20253 is expected to be higher by a range of between 7% to 13% than FY20244&rsquo s Adjusted EBITDA of US$4.8m.
 
In FY2025, Winking Studios continued to successfully deliver against its strategic expansion and consolidation objectives, acquiring Mineloader and investing in production capacity and capabilities in Southeast Asia, including the launch of Vertic Studios, its high-end art production brand. Supported by a healthy balance sheet, the Group remains focused on continuing to strengthen its core platform in Asia, pursuing disciplined M& A, and progressing its plans to build a stronger commercial presence in Western markets.
 
As at 31 December 2025, the Group&rsquo s indicative artist bookings have totalled at least US$48.6 million over the next 24 months (subject to final confirmation from customers). Of this, approximately US$34.6 million is expected to be recognised in FY2026 as revenue.
 
|
| Useful To Me Not Useful To Me | |
|
For_The_Next_Leg
Master |
19-Jan-2026 09:54
|
|
x 0
x 0 Alert Admin |
" Launch of Vertic Studios: Debuted in 2H 2025, this new high-end art production brand caters specifically to sophisticated, high-budget AAA game needs, aimed at lifting average realization rates and margins."
 
The company is trying to increase margins and cater to higher budget production.
 
https://verticstudios.com/
|
| Useful To Me Not Useful To Me | |
|
For_The_Next_Leg
Master |
12-Jan-2026 09:22
|
|
x 0
x 0 Alert Admin |
Just realised this - " The Switch 2 console, released in June 2025, sold over 3.5 million units in its first four days1, making it the fastest-selling Nintendo hardware ever and surpassing the original, which sold over 1.5 million units in its first week2. Winking Studios is currently engaged on multiple Switch 2 titles and is actively involved in the development of multiple next-generation PlayStation titles, alongside ongoing work on current-generation platforms."
 
Other than Playstation, it is also involved with Switch. Looks like 2026 revenue is something to look forward to.
 
https://www.research-tree.com/newsfeed/article/winking-studios-ltd-half-year-results-ended-30-june-2025-2955806
|
| Useful To Me Not Useful To Me | |
|
Alignment
Elite |
07-Jan-2026 17:06
|
|
x 0
x 0 Alert Admin |
The company being listed is the one owning the Winking Studios stake? |
| Useful To Me Not Useful To Me | |
|
Joelton
Supreme |
07-Jan-2026 10:47
|
|
x 0
x 0 Alert Admin |
Acer Gaming scales global agency and outsourcing play
Acer Group is accelerating the build-out of its listed subsidiaries, with its fast-growing gaming arm, Acer Gaming (AGM), securing board approval to list on Taiwan' s Innovation Board (TIB), marking a key milestone in the group' s gaming push.
 
Acer Gaming president James Hsu said the global gaming market continues to expand steadily, adding that AGM' s dual positioning in game publishing and large-scale outsourcing underpins management' s confidence in its 2026 operating outlook.
 
Acer chairman and CEO Jason Chen has steadily pushed forward the group' s subsidiary listing strategy. Established just five years ago, Acer Gaming serves as Sony PlayStation' s official agent across Taiwan, the Philippines, Hong Kong, and Singapore, while its subsidiary Winking Studios ranks as the world' s fourth-largest game art outsourcing provider, covering a full spectrum of game development services.
 
Winking Studios is already listed in Singapore and maintains a secondary listing in London. With AGM now cleared for a TIB listing, Acer Gaming is expected to debut between the first and second quarters of 2026 as the latest publicly listed growth unit within the Acer Group.
 
Gaming market enters new cycle
Estimates from research firms including Newzoo, Xsolla, and Mordor Intelligence show the global gaming market reached US$197 billion in 2024, up 7.5% year over year, and is expected to exceed US$200 billion in 2026, rising to US$205&ndash 210 billion with growth of 3&ndash 5%.
 
2026 is emerging as a major AAA release cycle, led by big-budget titles such as GTA 6, alongside next-generation console launches from PlayStation and Xbox that extend through 2029.
 
Hsu said the surge in game releases has intensified marketing competition, prompting developers to lean more heavily on professional regional agents. Acer Gaming already holds PlayStation agency rights across several Asian markets and sees room for further geographic expansion.
 
Rising game output is also boosting demand for scaled, industrialized outsourcing partners. Winking Studios now serves 22 of the world' s top 25 game developers, excluding one Russian developer and two gambling firms, cementing its position as the fourth-largest game outsourcing provider globally.
 
Hsu noted that the top four outsourcing firms together capture just 7% of the global market, with the remaining 93% fragmented among small and mid-sized studios. As development volumes climb, developers are expected to gravitate toward larger partners, leaving significant room for industry consolidation.
 
Acer Gaming is also scaling through acquisitions. Winking Studios' subsidiary Shanghai Winking Entertainment Ltd. recently acquired 100% of Mineloader Digital for CNY146 million (US$20.9 million), further strengthening its game art outsourcing pipeline.
 
Hsu added that game development remains deeply culture-specific. Western art teams, for example, often struggle to capture the aesthetic of franchises such as Chinese Paladin: Sword and Fairy. To address this, Acer Gaming is considering setting up teams in Europe and the US to work closer to local clients and align more tightly with regional creative expectations.
|
| Useful To Me Not Useful To Me | |
|
Alignment
Elite |
01-Jan-2026 09:27
|
|
x 0
x 0 Alert Admin |
The UK AIM listing has not done much for the SGX share price. The opposite in fact seems to have happened. Has anyone tried to move the share between SGX and AIM? |
| Useful To Me Not Useful To Me | |
|
Nippon72
Veteran |
26-Dec-2025 09:04
Yells: "Dude, is ALWAYS Time in the market than Timing the market! " |
|
x 0
x 0 Alert Admin |
Winking studio is just like a grandmother' s broth. We need to brew it slowly. She is not those high adrenalin stock that swing up or down 10-20%. Bought into this stock becos my boy ever shared his classmates, outside friends or even colleagues now are " hooked" onto games despite well into their 20s or 30s.  I see this as kinda of " drug" addiction or income recurring theme. Hopefully WKS can capture a slice of this globally (just the Europe or China young populace will do) or have some mega collaboration to launch a global game theme!!! Vested. Just need it to creep up a few cts every quarter I will be a happy retiree. And best part  can wait for the brew over next 10yrs! |
| Useful To Me Not Useful To Me | |
|
Alignment
Elite |
24-Dec-2025 09:43
|
|
x 0
x 0 Alert Admin |
What is your thinking behind that? |
| Useful To Me Not Useful To Me | |

