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WinkingStudios
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PLACEMENT to some CHINA BLUE CHIPS DIRECTOR
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For_The_Next_Leg
Master |
04-Jun-2025 10:27
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This does not really linked directly to Winking Studios. But I believe with AI + all the M& A - Winking studios is trying to create much more organic growth into the future. AI will improve the productivity of each person and not slow it down.
 
https://youtu.be/d_Zz3qr2n3w?si=Zs3uJhv02i_i4FSE
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For_The_Next_Leg
Master |
26-May-2025 12:33
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I' ve been researching the studio industry lately and believe this company could establish a strong presence in both the anime and blind box markets |
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For_The_Next_Leg
Master |
19-May-2025 10:04
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Interesting - the company has expanded into Dubai!
 
https://x.com/WinkingStudios/status/1920116412397613270
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tedlim
Veteran |
15-May-2025 08:13
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Mobile games turn into boom-or-bust industry as spending rises The surging cost to develop and promote new titles has dampened investment and pushed console makers Nintendo and Microsoft to announce the first US$80 retail games [HONG KONG] Mobile gamers ramped up their spending by 4 per cent last year even as the number of downloads and new releases fell, highlighting the narrowing of the industry to a handful of huge titles that dominate users&rsquo time. New hits took less time than ever to reach their first US$1 million in revenue &ndash 106 days &ndash but competition from evergreen titles meant there were fewer of those standouts than before, according to Appfigures data. Only 399 new games achieved that threshold, and there were 43 per cent fewer games released overall in 2024, the researchers said. On mobile, Tencent Holdings earned roughly four times as much as the second-biggest publisher in 2024, Monopoly Go! creator Scopely, with longtime favourites Honor of Kings and Peacekeeper Elite in the top four highest global earners. The most profitable and downloaded games for the year were almost all long-lived mobile titles &ndash less than US$4 billion of the total US$65.7 billion spending came from games actually released in 2024. Among those, eight came from Chinese developers, including Mihoyo&rsquo s Zenless Zone Zero, and two from Japan. https://www.businesstimes.com.sg/lifestyle/mobile-games-turn-boom-or-bust-industry-spending-rises |
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For_The_Next_Leg
Master |
08-May-2025 10:18
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If you scroll through the Mineloader website and the Winking Studios website - there are some overlap clients between them, but there are also quite a few big non-overlapping clients like Capcom, Bandai, T2 etc.
 
https://www.mineloader.com/#clients
 
https://www.winkingworks.com/
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For_The_Next_Leg
Master |
05-May-2025 14:31
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By adopting AI, Winking Studios positions itself as a first mover in the gaming industry, poised to capitalize on the AI revolution.
 
https://www.wired.com/story/video-game-industry-artificial-intelligence-developers/
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luckyguy3
Master |
03-May-2025 16:45
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Something not quite right
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ahberngh
Elite |
02-May-2025 14:39
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Why is the price dropping so much? Problems? Expecting bad results? Was thinking of buying some but with the continuing and significantly price drops, better hold back! Maybe there is some bad news? |
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For_The_Next_Leg
Master |
02-May-2025 11:33
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Following three acquisitions&mdash On Point Creative, Pixelline Production, and Shanghai Mineloader Digital Technology&mdash significant growth from these entities is expected, likely reflected in upcoming results or within this year.
 
https://www.businesstimes.com.sg/companies-markets/game-acer-backed-gaming-related-company-gearing-growth
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For_The_Next_Leg
Master |
29-Apr-2025 23:14
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With the share price falling after an acquisition and a partnership - this is an opportunity. I believe the upcoming results might be amazing.
 
https://invest-alpha.sg/view& id=1526
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For_The_Next_Leg
Master |
21-Apr-2025 08:34
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Cross-selling will be the revenue multipler
 
" Prestigious Clientele: Mineloader&rsquo s clients include major gaming companies such as Ubisoft, Sony Interactive Entertainment, and Tencent Games, as reported in industry announcements."
 
https://invest-alpha.sg/view& id=1526
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Joelton
Supreme |
09-Apr-2025 14:10
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Winking Studios Solidifies Global Ambitions with Strategic Acquisition and Alliance
 
Winking Studios, a Singapore-based powerhouse in game art outsourcing, has been quietly reshaping the landscape of the gaming services industry. Known for contributing to the visual brilliance of top video game titles, the company has grown from humble beginnings into a global player with over 1300 employees across 12 studios. After years of organic growth, Winking Studios has now taken a bold step to cement its status with 3 acquisitions in 18 months aimed at widening its capabilities and client base. These moves signal an ambitious expansion strategy with a sharp focus on scaling and diversification.
 
Strategic Acquisition that Boost their Headcount to more than 1,300
 
The Shanghai Mineloader Acquisition
 
On April 1, 2025, Winking Studios officially completed its largest acquisition to date: Shanghai Mineloader Digital Technology Co., Ltd., a renowned name in Asian game art outsourcing and development. Valued at approximately USD 27.2 million (CNY 146 million), the acquisition was funded entirely through Winking&rsquo s internal cash reserves&mdash a strong indicator of the company&rsquo s healthy financial standing.
 
What does this bring to the table?
&bull       Expanded Workforce: The acquisition adds more than 460 professionals across three studios, bringing Winking&rsquo s total headcount to about 1,300.
&bull       Console Game Expertise: Mineloader&rsquo s strength in console platform games offers a new revenue stream and complements Winking&rsquo s existing capabilities in online games.
&bull       Prestigious Clientele: Mineloader&rsquo s clients include major gaming companies such as Ubisoft, Sony Interactive Entertainment, and Tencent Games, as reported in industry announcements.
&bull       Leadership Experience with Japanese Connection:   The acquired company&rsquo s operations are run by veterans with experience in top-tier Japanese gaming companies, enhancing Winking&rsquo s industry credibility and business network.
 
Winking&rsquo s CEO, Johnny Jan, described the acquisition as &ldquo a pivotal step that augments our position in the global video games industry,&rdquo highlighting the deal&rsquo s importance not just for scale but for deepening their strategic capabilities.
 
Strengthening Through Partnerships: Digital Media Lab (DML)
 
In tandem with the acquisition, Winking Studios signed a partnership agreement with Digital Media Lab Co., Ltd. (a subsidiary of Japan' s Kaga Electronics) in March 2025. This alliance aims to supercharge Winking&rsquo s computer graphics (CG) production capabilities by leveraging DML&rsquo s specialization in high-quality cutscenes and visual content.
 
Key focus areas of the partnership:
&bull       One-Stop CG Production: Combining real-time and pre-rendering technologies from both companies to offer end-to-end visual solutions.
&bull       Market Expansion in Japan: Strengthening the company&rsquo s footprint in the lucrative Japanese gaming market.
&bull       Creative Collaboration: Enabling technical and stylistic innovation through exchanges between production teams.
 
Conclusion: Eyes Set on the Horizon
 
With the global video game market projected to reach up to USD 334.8 billion by 2027, Winking Studios is positioning itself strategically. They appear ready to claim a larger share of that future. For investors and industry watchers alike, this is a company not just riding the wave, but shaping it.
 
Disclosure: The information contained in this article has not been independently verified and it is not the intention for this document to be a complete or comprehensive analysis of the Company&rsquo s business, financial position or results of operations. Not investment advice.
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For_The_Next_Leg
Master |
08-Apr-2025 09:06
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Do note that this is a gaming company and it is located in SG. It will not get affected by tariffs. Therefore, this is an opportunity. |
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For_The_Next_Leg
Master |
02-Apr-2025 15:04
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The new acquisition has a business called porting which seems like a cloud business - looks like a totally new revenue stream!
 
" Porting
It&rsquo s a common need to port a game from one platform to another, so please contact us if any of the following meets.
 
Your teams are focusing the development on one platform and want the game to be released on other platforms.
 
You have a game released on an outdated platform and you want to release it on the latest platforms.
 
You want to port and release a game on the latest platforms and add some features at the same time.
 
Our professional team will do all the development and testing, to make sure your game meets all the requirements of the new platforms to win a successful release."
 
https://www.mineloader.com/
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For_The_Next_Leg
Master |
14-Mar-2025 11:41
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This company is moving fast.
 
https://links.sgx.com/1.0.0/corporate-announcements/E44ZRJAP05K4AI28/51f8c20311292ae5f6207c5558ca013a369d433b979272cc46716fabe28db878
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Joelton
Supreme |
08-Mar-2025 13:55
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Winking Studios: THIRD PHASE OF JOINT AI DEVELOPMENT PROJECT
 
Winking Studios Limited (AIM: WKS, SGX: WKS) (the &ldquo Company&rdquo , and together with its subsidiaries, the &ldquo Group&rdquo ), a leading provider of AAA art outsourcing and game development services, announces the next phase of its joint artificial intelligence (&ldquo AI&rdquo or &ldquo AI Project&rdquo ) project with Acer Incorporated (&ldquo Acer Inc.&rdquo ), building  on the success of its GenMotion.AI to deliver the next milestone in advancing 3D animation technology using generative AI.
 
Building on the &ldquo GenMotion.AI&rdquo core technology developed during the first two phases, this new phase of the AI Project will further refine and enhance existing project outcomes by integrating additional resources and research and development (&ldquo R& D&rdquo ) capabilities to strengthen AI applications within game development.
 
GenMotion.AI is designed to generate 3D animations from text-based inputs using carefully curated training data derived from the gaming industry, ensuring accurate and authentic 3D character designs and movements.
 
Continuous AI-driven innovations in 3D animation are poised to increase efficiency, accelerate production cycles, and improve the overall visual quality of gaming and digital art assets. By integrating deep AI capabilities within established animator workflows, the Company aims to equip game artists and creators with cutting-edge tools that drive both enhanced productivity and creativity. The AI technology has already been successfully tested with a selected customer in January 2025, the Company successfully completed a project with a major international client, paving the way for the technology to be deployed more broadly within our customer base. 
 
Mr. Johnny Jan, Executive Director and Chief Executive Officer (Founder) of Winking Studios Limited, commented: &ldquo The third phase of our AI collaboration with Acer Inc. represents yet another milestone in advancing 3D animation technology. Building on the success of GenMotion.AI, we remain confident that ongoing  integration of advanced AI solutions will empower our teams and our clients, yielding greater efficiency and enhancing creative opportunities. We greatly value Acer Inc.&rsquo s commitment to pioneering AI-driven applications, and we look forward to the innovations this collaboration will bring to digital art creation.&rdquo
 
Mr. Jerry Kao, Chief Operating Officer of Acer Inc. and Non-Executive Director of Winking Studios Limited, added: &ldquo Our continued partnership with Winking Studios is grounded in the shared belief that AI can redefine industry standards in gaming and digital art. Through this third phase of development, we intend to  explore additional cutting-edge possibilities for 3D animation, providing next-generation tools that benefit both creators and end users. We look forward to building on our joint achievements as we shape the future of digital art creation.&rdquo
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Joelton
Supreme |
27-Feb-2025 11:18
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Winking Studios: Revenue Growth of 8.9% with Resilient Business Performance in FY2024, Advancing Global Ambitions with Proactive M& A Strategy
 
https://www.invest-alpha.sg/view& id=897
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For_The_Next_Leg
Master |
06-Feb-2025 10:35
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M& A will push its revenue to higher heights!
 
https://www.theedgesingapore.com/news/stocks-watch/our-2025-picks-winking-studios--capturing-growth-ma
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tedlim
Veteran |
28-Jan-2025 09:45
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Biggest video game deals of 2024, plus more takeaways from InvestGame&rsquo s annual report InvestGame has released its annual gaming deals report. Here are the biggest transactions that took place in the industry last year, as well as key trends reflecting the current market environment. Key takeaways - According to InvestGame&rsquo s 2024 report, there were 665 closed deals in the games industry last year, up 14% from 2023. - Private equity was the largest sector in 2024, with 466 deals closed (+12.2% year-over-year). The number of M& A deals increased 18.5% to 147, excluding announced but not yet closed transactions. There were also 52 public offerings, up 18.1% year-over-year. - All 2024 deals had the total value of $23.2 billion, down 72.5% from 2023. However, there was a 46.8% increase when excluding Microsoft&rsquo s record-breaking $68.7 billion acquisition of Activision Blizzard. InvestGame noted that M& A activity last year shifted from &ldquo opportunistic, short-term &lsquo arbitrage&rsquo deals to more strategic, long-term, and objective-driven transactions, with deal-making activity remaining above pre-COVID levels.&rdquo In terms of private equity, VCs started investing more in platform and tech startups, while corporate funds focused on game development studios. This trend will continue in 2025. Analysts expect M& A activity this year to match or slightly exceed 2024 levels, with rising interest in AI technologies creating new opportunities in Web3 and tech-centric ventures. According to InvestGame, we may see some private studios file for an IPO due to a more favorable market environment, while public companies &ldquo may increasingly rely on PIPEs (private investment in public equity) to finance future growth.&rdquo The biggest video game deals and investments of 2024 Below are the top 5 M& A deals of 2024 in the games industry: - EQT&rsquo s acquisition of Keywords Studios &mdash $2.8 billion - Miniclip&rsquo s acquisition of Easybriain &mdash $1.2 billion (divested by Embracer Group as part of its restructuring - CVC Capital&rsquo s acquisition of Jagex &mdash $1.1 billion - Playtika&rsquo s acquisition of SuperPlay &mdash up to $2 billion ($700 million upfront) - MTG&rsquo s acquisition of Plarium &mdash up to $820 million ($620 million upfront) Other notable deals include Take-Two&rsquo s acquisition of Gearbox Entertainment for $460 million and Beacon Interactive&rsquo s management buyout of Saber Interactive for $247 million. Both transactions were part of Embracer Group&rsquo s restructuring, in which the Swedish holding company divested some of its core assets to recover from its financial hurdles. In terms of private equity, Disney&rsquo s $1.5 billion investment in Epic Games leads the way. It is followed by Aonic, which raised &euro 152 million from Metric Capital Partners and Active Ownership, and Build A Rocket Boy, which raised $110 million in a round led by RedBird Capital Partners. IPO activity remained low in 2024, with the most notable public offerings coming from outsourcing studio Winking Studios and Stellar Blade developer Shift Up. The latter raised $320 million in an IPO, the largest for a South Korean game company since Krafton. |
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Joelton
Supreme |
27-Jan-2025 10:16
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Our 2025 picks: Winking Studios &mdash Capturing growth via M& A
 
Winking Studios, listed in November 2023, has emerged as one of the top-performing IPOs on the Singapore Exchange (SGX). From an IPO price of 20 cents, shares in the company have steadily gained to close at 32 cents on Jan 20, a gain of about 8.5% for the day following the announcement of its latest acquisition in China. This brings the group&rsquo s maket capitalisation to $145.6 million.
 
The company also claims to be the third-largest gaming development and production player in Asia and the fourth-largest globally. It is 64.2% owned by Acer Gaming, the e-sports division of leading Taiwanese hardware and electronics giant Acer Inc, with both companies listed on the Taiwanese Stock Exchange.
 
With the proceeds from its IPO, Winking Studios is expanding its presence in North Asia, Southeast Asia and Europe. Since listing, the company has made a series of acquisitions. In December 2023, it purchased Taiwan-based On Point Creative. In April 2024, it acquired Malaysian art and animation outsourcing firm Pixelline Production. On Jan 17, it announced the acquisition of Shanghai Mineloader Digital Technology in China for $27.2 million &mdash its largest deal to date.
 
&ldquo Mineloader&rsquo s team of more than 460 employees will be a valuable addition to our group&rsquo s existing headcount of over 800, boosting our service offerings in this segment and adding new clients,&rdquo says Winking Studios&rsquo executive chairman, CEO and founder Johnny Jan.
 
Winking Studios&rsquo earnings growth trajectory has yet to fully form. In its most recent 1HFY2024 ended June 30, 2024, earnings declined by 28% y-o-y to US$909,000 ($1.24 million) from US$1.26 million a year ago, due mainly to heftier marketing costs plus listing expenses.
 
The company had to put up with lower gross margins of 27.9% from 30.7% a year ago, amid the completion of its acquisitions and the integration process, which reduced efficiency. Several projects have also been deferred to 2HFY2024 on the request of customers. Nonetheless, revenue was up 7.1% y-o-y to US$15.2 million, with orders from both new and existing customers.
 
Jan says the delays in game launches, particularly in China, were temporary and linked to regulatory challenges. With the Chinese government&rsquo s restrictions on game releases now lifted, he believes the company is well positioned to capitalise on the recovery of the gaming industry.
 
To access a broader pool of investors, Winking Studios has also been listed on the London Stock Exchange&rsquo s (LSE) Alternative Investment Market (AIM). The London listing serves strategic business objectives. &ldquo We believe that listing on AIM will allow us to build stronger relationships with European gaming companies and position ourselves as a leading player in the region,&rdquo says Jan. The counter&rsquo s IPO in London was at 15 pence per share. As of Jan 14, its shares on LSE AIM are trading at GBP0.2065 ($0.34).
 
Even though Winking Studios is in growth mode, it announced in October 2024 plans to adopt a &ldquo conservative&rdquo annual dividend policy that will pay out around 5% to 15% of its annual distributable profits. &ldquo In establishing the group&rsquo s proposed dividend policy, the board aims to maximise total shareholder return, which it feels can be achieved in the short to medium term through primarily focusing on business growth,&rdquo the company adds.
 
Winking Studios says it is actively pursuing M& A opportunities to strengthen its value proposition across the global gaming services value chain, offering &ldquo cost-effective solutions&rdquo to its Western and Asian clients across various market segments.
 
SAC Capital remains positive about Winking Studios&rsquo growth prospects, which are driven by a strong acquisition pipeline bolstered by funds raised through the recent placement and the anticipated advantages of the dual listing. In its unrated report on Jan 15, SAC Capital highlights three key investment theses: inorganic growth as a primary driver the London listing providing access to a wider investor base and Acer as a parent company, offering enhanced operational capabilities and an expanded industry network.
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