| Latest Forum Topics / YuuZoo Networks |
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HardtoWin
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27-Apr-2017 14:14
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if one is to read through the change in holdings, many Directors buy and sell their own company shares. For Yuuzoo, there are some ex employees or direcors with many clones here everyday trying to talk down this company shares. I am surprised no action has been taken by Yuuzoo or SGX. Can it be classified as spreading flase news for share maniuplation? |
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HardtoWin
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12-Apr-2017 10:17
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Positive news coming soon...BB fake selling to collect cheap before pumping it up up and away... |
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HardtoWin
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04-Apr-2017 14:24
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Shortist try very hard by posting old news...desperate to push price lower...where is SGX investigating team? |
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HardtoWin
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28-Mar-2017 10:45
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Directors buying up shares in Lum Chang.   Expect something good soon... |
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HardtoWin
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23-Mar-2017 09:57
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I am speculating that this person probably was an ex employee of Yuuzoo that was sacked...thats why so much bad blood...
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HardtoWin
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23-Mar-2017 09:25
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Dwarf by China investmet like Country Garden and Royal Princes. Even Peter Lim " siam" the Chinese and changed the game plan. You seems to be   part of a syndicate network to sell high and buy low... always posting negative news on Yuuzoo
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HardtoWin
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14-Mar-2017 05:24
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YuuVillage apps available on smartphone.         |
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HardtoWin
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07-Mar-2017 10:49
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There seems to be a group or person with multiple handles that visited this counter site everyday to talk bad and post negative messages on Yuuzoo. Whatever the motive behind it is very clear and obvious.   Could be an ex-employee, or a disgruntled share holder or ex-director etc..   |
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HardtoWin
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03-Mar-2017 09:48
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http://yuucorp.com http://www.btinvest.com.sg/markets/news/132426.html?source=si_news YuuZoo: Sign Agreement With Alibaba To Manage & Run Alibaba Sport Group' s e-Sport Events In China.31 Mar 2016 10:03YuuZoo signs agreement with Alibaba, the largest e-commerce and payment company in China, for YuuZoo' s Chinese JV YuuGames to manage and run Alibaba' s eSport events throughout China. Alibaba through Alisports group plans to invest RMB 100 million (US$ 15.4 million) for WESG alone. Multimillion-dollar contract reinforces the position of YuuGames as a leading organiser of eSport events in China. Partnership with China' s largest e-commerce and payment company opens the door for discussions about co-operation in YuuZoo' s other areas of activity in China, including games, social networking, e-commerce and payments. RMB 35.6 million (US$5.5 million) prize money awaits grand champion of the competition...  
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03-Mar-2017 09:44
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https://www.techinasia.com/jack-ma-alibaba-dove-headfirst-world-competitive-video-games Jack Ma and Alibaba just dove headfirst into the world of competitive video games
If you haven&rsquo t been paying attention to the PC gaming market over the past few years, you may not have noticed that competitive video gaming has gone from a barely-understood niche industry to a sector that&rsquo s already competing with regular professional sports. Case in point: the  League of Legends  world finals match last year had 36 million unique viewers across the globe. Maybe those numbers pale in comparison to the Champions League final, but they&rsquo re already bigger than the viewership for some less popular sports  like professional hockey. Jack Ma and Alibaba have apparently seen the light, and on Wednesday they announced they&rsquo re getting in on the action with what they&rsquo re calling the  World Electronic Sports Games (WESG). WESG, which will be run by Alibaba subsidiary AliSports, will be a new Shanghai-based multi-game eSports tournament. It will include competitions in  Dota 2,  Counter-Strike: Global Offensive,  Starcraft II,  StarCraft II: Legacy of the Void, and  Hearthstone, among other games. The total prize pool will exceed US$5.5 million, with the most popular games (Dota 2  and  CS:GO) getting prize pools in excess of US$1 million that will also be bolstered by crowdsourced funds. WESG isn&rsquo t the be-all-and-end-all of Alibaba&rsquo s eSports plans, either With this move, Alibaba has instantly made WESG one of the most important global eSports tournaments on the calendar. Even without crowdfunding &ndash which could well add millions to the prize pools &ndash WESG&rsquo s prizes make it the most high-paying  CS:GO  tournament ever and place it among the upper echelon of  Dota 2  tournaments as well. Prize pools of this size will attract top teams from around the globe, which in turn are likely to attract a massive (and fast-growing) global viewership. WESG will actually begin next month, although just in the form of early qualifying rounds &ndash the global finals held in Shanghai won&rsquo t take place until December. Alibaba says it has already invested more than US$15 million into the tournament. WESG isn&rsquo t the be-all-and-end-all of Alibaba&rsquo s eSports plans, either. The company says that in addition to WESG, it will put on other eSports competitions, although it offered precious few details about what those might look like. (In case you&rsquo re wondering: WESG will not include  League of Legends, which is the world&rsquo s most popular eSport by viewership. That&rsquo s probably because between domestic leagues and existing international competitions there is little time left in the year for another  League  tournament, but it may also be because  League&rsquo s competitive scene is closely managed by Tencent-owned developer Riot Games.)  
ABOUT  C.A Tech in Asia editor focused primarily on China, with special interest in public service, environmental, and video game tech. Follow me on Twitter as @ChinaGeeks.
Join our community  or  log in  now to start posting replies! 10  COMMENTSSort by Newest 
 
Steven ChowMar 31, 2016 ALIBABA AND YUUZOO SIGN AGREEMENTFOR YUUZOO TO MANAGE AND RUN ALIBABA SPORT GROUP&rsquo SE-SPORT EVENTS IN CHINA- YuuZoo signs agreement with Alibaba, the largest e-commerce and paymentcompany in China, for YuuZoo&rsquo s Chinese JV YuuGames to manage and run Alibaba&rsquo seSport events throughout China- Alibaba through Alisports group plans to invest RMB 100 million (US$ 15.4 million)for WESG alone- Multimillion-dollar contract reinforces the position of YuuGames as a leadingorganiser of eSport events in China- Partnership with China&rsquo s largest e-commerce and payment company opens the doorfor discussions about co-operation in YuuZoo&rsquo s other areas of activity in China,including games, social networking, e-commerce and payments- RMB 35.6 million (US$5.5 million) prize money awaits grand champion of thecompetitionSingapore & Shanghai, 30th March 2016: Singapore-listed YuuZoo Corporation Limited (&ldquo YuuZoo&rdquo SGX:AFC.SI), a leading global third generation social e- and m-commerce company, in a press conferenceorganised today in Shanghai with the Alibaba Group, announced that it has signed an agreement withAlibaba Sports Group (&ldquo AliSports&rdquo ). Under this agreement, YuuZoo, through its Chinese JV YuuGames,will organise and run the AliSports World Electronic Sport Games (&ldquo WESG&rdquo ), as well as manage the ESportsClubs Competition Center for Alibaba throughout China. WESG will commence in April 2016 withthe 20 appointed e-sports clubs competition centers. Contest participants will compete for the RMB 35.6million (US$5.5 million) prize money.AliSports is the newly-formed sports division of global e-commerce powerhouse Alibaba. It targetsChina&rsquo s highly lucrative sports industry, which is expected to grow to US$813.87 billion by 2025.1AliSports will be engaged in different sectors of the sports industry, including eSports. The group plans toinvest RMB 100 million (US$ 15.4 million) for WESG alone.Under the agreement, AliSports will pay YuuGames a multimillion US dollar fee to organise and run WESGand manage AliSports&rsquo E-Sports Clubs Competition Center. Through this deal, YuuZoo will gain a significantmumber of new users, who will be added to YuuZoo&rsquo s fast-growing userbase. Further, YuuZoo will generateadditional revenue from promotional fees, advertising revenue, and e-commerce sales. 1 Source:  http://news.xinhuanet.com/english/2015-09/09/c_134&hellip 2 of 3AliSports and YuuGames are planning to launch several eSports events this year in 15 cities across China,which is home to over 100 million eSports fans,2 and over 440 million gamers.Thomas Zilliacus, chairman of both YuuZoo and YuuGames says, &ldquo We are very proud to have beenselected by Alibaba Group and AliSports to be their partner and to organise their eSports events throughoutChina. This comes hot on the heels of YuuGames organizingsome of China&rsquo s largest eSport events, the highly successfulESCC and CIG games, in partnership with key ChineseGovernment entities. We are confident that we can makeAlibaba&rsquo s World Electronic Sport Games a hugely successful andleading event in China&rsquo s massive gaming market. As a newpartner to China&rsquo s largest e-commerce group, we are not onlylooking to reinforce our position as a leader in China&rsquo s eSportssector, but also to discuss opportunities with Alibaba Group tojointly grow YuuZoo&rsquo s other China-based businesses, includingour gaming business, payment business and social e-commercebusiness.&rdquo At the press conference Zhang Dazhong, CEO of AliSportssaid, &ldquo Sports is a multibillion dollar business in China, withmassive growth potential. That is why Alibaba is investing heavilyin this vertical. Linking sport and technology enhances the qualityof life. That is what we want to do through AliSports. We arehappy and proud to have YuuZoo as a partner. In YuuGames,we have found a partner who shares our ideals. With YuuGames&rsquo much lauded successes in organizing the top eSport events inChina, it was easy for us to choose them as our official partner inorganising our events. We look forward to working with them aswe kick off World Electronic Sport Games in April.&rdquo .-ENDABOUTYUUZOO:Headquartered in Singapore and listed on the SGX mainboard (SGX: AFC), with access to over 118 millionregistered users and hundreds of millions of TV viewers across 164 countries, YuuZoo uniquely combinessocial networking, e-commerce, gaming and payments in a mobile-optimised, fully localised &lsquo TribalMarketplace&rsquo , where the consumer can choose the Tribe to join and access hundreds of tribal and targetedsocial networks, shops and entertainment through one single login. All networks are by franchiseeslocalised for each market as comes to language as well as merchandise and design. Based on this businessmodel, unique in the digital space, YuuZoo is able to grow internationally at a very low cost. The model hasconsistently generated strong margins. To see the networks, log into: www.yuuzoo.com. For moreinformation about YuuZoo, please log on to:  www.yuucorp.com |
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03-Mar-2017 09:40
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http://en.ytsports.cn/news-3155.html?wd=tag:268 Thursday, 12 Jan 2017 18:33      |      By Yutang Sports 10120   On January 11th, Ali Sports and the Changzhou Municipal Sports Administration announced a ten-year strategic partnership. This will entail developing comprehensive cooperation in areas like stadium management, event operation, eSports business, sports training and sports big data, so focusing on transforming Changzhou into an excellent example of a dynamic sport city. The Changzhou Sports Industry Group and Ali Sports will cooperate on the operation of the WESG (World Electronic Sports Games). In the next 3 years, they will jointly invest in and operate the events at the WESG Changzhou site, as well as plan and build eSports stadiums. WESG is an international comprehensive eSports competition created by Ali Sports. Started in May 2016, over 60,000 players from 125 countries and regions have signed up for the qualifying competitions. The total prize money of the first WESG is at US$ 5.5 million, and the overall input is about RMB 0.1 billion. After 7 months of continental competitions, the World Finals will be held from January 12th &ndash 15th 2017 in Changzhou, with 336 participants. Through this joint cooperation, 5 offline international WESG related events will be held at the Changzhou Olympic Center, including the World Finals, China Finals, Asia Pacific Finals, and so on. Ali Sports is committed to developing a new model of eSports venues, and turning all the Internet cafes in China, big and small, into unified multi-functional eSports venues. So far there have been over 1,000 registered Internet cafes. It will also carry out the same cooperation in Changzhou. In October 2016, the Alibaba Group and Jiangsu Province, Changzhou&rsquo s home province, became comprehensive strategic partners. This partnership between Ali Sports and Changzhou is the first step of Alibaba and Jiangsu&rsquo s cooperation in the sports industry.   Proofread by Sean O Diobhilin |
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HardtoWin
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03-Mar-2017 09:39
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http://en.ytsports.cn/news-3204.html?wd=tag:268 China To Host The League of Legends 2017 World ChampionshipFriday, 10 Feb 2017 15:32      |      By Yutang Sports 5000 On February 8th, at the Information Conference for the League of Legends 2017 World Championship in Shanghai, it was announced that the 2017 Mid-Season Invitational will be held in Brazil, while the 2017 Global Finals will come to China for the first time. 24 teams from all 13 professional divisions will compete for the championship in China, for which the competition format has been expanded.  Han Xu, a Chinese Riot Games team spokesman, said that China had many players fond of  eSports  and Riot Games had long been expected to bring such an  eSports  gathering to China, where there is a good atmosphere around  eSports. Source: YNET.com & SOHU.com  |
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HardtoWin
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03-Mar-2017 09:37
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http://en.ytsports.cn/news-3228.html?wd=tag:268 Total output value of Chinese E-sports industry reaches 2.69 billion with only 50,000 playersFriday, 24 Feb 2017 14:02      |      By Yutang Sports 2590 Recently the 2016 China Gaming Industry Report was released and it shows that the actual sales revenue of the Chinese eSports  gaming market has reached 5.046 billion yuan, making up 30.5% of total sales from the whole gaming industry in China. 124 million eSports  users and its 2.691 billion yuan output value has seen eSports  games become an important part of the Chinese gaming industry. The eSports  practitioners suggest that the eSports  industry has become an economic bright spot because of its rapid development. However many problems do still exist as the industry expands. On the one hand there is a lack of talents in the eSports  industry while on the other hand the industrial chain of eSports  games is still at an early stage. There is still great room for improvement in derivatives and event management. Data shows that the user scale of eSports  games: it has had 566 million games played but with only about 50,000 active players. The sales value of eSports  games made up 90% of total sales for the Chinese eSports  industry in 2015.  With the expansion of the  eSports  industry, single  eSports  content has not been able to satisfy the target audiences&rsquo demand. As a result,  eSports  contexts will be as the core of the business layout and the broadcasting of live games, copyright distribution, and club economics will be among the future priorities of the  eSports  industry as it develops. Source:  Beijing Business Today |
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01-Mar-2017 09:41
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Shortist working hard at work to short down Yuuzoo despite the excellent results posted last nite.   Just need a BB to buy up and these short sellers t will get burn immediately. |
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01-Mar-2017 02:45
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http://infopub.sgx.com/FileOpen/FY2016_Press_Release.ashx?App=Announcement& FileID=441286 PRESS RELEASE FOR IMMEDIATE USE YUUZOO CORP 2016 RESULTS: TOPLINE REVENUE GROWS BY 16 % TO S$ 105,1 MILLION EBITDA MARGIN GROWS 56 % TO S$ 41,2 MILLION NET PROFITS GROWS 117 % TO S$ 34,6 MILLION Summary of financial results of YuuZoo&rsquo s business for financial year ended 31 December 2016:
Segmental Reporting:
Singapore, 28 February 2017: Singapore Mainboard listed YuuZoo Corporation Limited (&ldquo YuuZoo&rdquo ) (SGX: AFC) is pleased to announce its unaudited 2016 results, which show continued growth in its global expansion, its topline revenue and its bottomline. The company&rsquo s topline revenue grew by 16% to SGD 105,1 million, EBITDA grew 56% to SGD 41,2 million, and EBIT grew 117% to SGD 34,6 million. In reporting its 2016 numbers, YuuZoo has decided to no longer recognise revenue based on the valuation of the shares it has received in payment for its franchise licenses. The company instead sets a price on each license it sells based on the size of the addressable market and the combined ARPU (Average Revenue Per User) of e- commerce, advertising and games. The price set for all franchise licenses sold in 2016 are lower than the valuation of the shares YuuZoo has received. If YuuZoo had followed the 2015 principle of booking revenue based on valuation, its 2016 EBITDA would have been S$ 53,3 million, and the EBIT S$ 47,9 million.         |
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HardtoWin
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28-Dec-2016 10:04
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FINANCIAL EFFECTS The financial effects of the Transaction are set out below purely for illustrative purposes: .............................................................................................Before the  Transaction...............After the  Transaction Net tangible assets* (&ldquo NTA&rdquo ) as at 30 June 2016 (cents..........................55.75..................................... 56.97 Earnings per Share for the financial year  ended 30 June 2016(cents)......  7.73........................................9.04 Net gearing as at 30 June 2016 (times)..................................................0.29........................................0.04 |
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HardtoWin
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28-Dec-2016 09:51
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Lum Chang Orion Pte Limited (" LCOPL" ) had on 23 December 2016 entered into a share purchase agreement (" SPA" ) with ITC Investment & Technology Group Companies Limited (the " Purchaser" ), to dispose of its 11,400,001 ordinary shares in Pembridge Palace Holdco Limited (" PPHL" ) representing 100% of the total issued share capital of PPHL (the &ldquo Sale Shares&rdquo ) to the Purchaser (the " Transaction" ). PPHL and its wholly-owned subsidiary, Pembridge Palace Propco Limited (&ldquo PPPL&rdquo ) are special-purpose companies incorporated in Jersey, Channel Islands. PPPL owns the freehold interest in a hotel located at 52 to 57 Princes Square, London W2 4QB (the &ldquo Property&rdquo ). The Transaction is in the ordinary course of the Company&rsquo s business. Following the Transaction, PPHL and PPPL (&ldquo PPHL Group&rdquo ) will cease to be subsidiaries of LCOPL and the Company. 2. PRINCIPAL TERMS AND CONDITIONS The consideration for the Transaction (&ldquo Share Consideration&rdquo ) of £ 13.78 million (approximately S$24.47 million)1 was arrived at following arm&rsquo s length negotiations on a willingbuyer and willing-seller basis, taking into consideration, inter alia, the agreed value of the Property of £ 30.05 million and the proforma unaudited net asset vvalue (&ldquo NAV&rdquo ) of the PPHL Group as at 31 December 2016. The Share Consideration comprises the deposit of £ 2.90 million paid by the Purchaser upon signing of the SPA (&ldquo Deposit&rdquo ) and an exclusivity premium of £ 100,000 previously received upon signing the exclusivity agreement on 28 November 2016. The balance of £ 10.78 million payable by the Purchaser (&ldquo Completion Consideration&rdquo ) to LCOPL is scheduled on 6 January 2017 (&ldquo Completion Date&rdquo ). LCOPL and the Purchaser has provided the standard representations, warranties and undertakings for transactions of similar nature in the SPA. Any claim by the Purchaser under the SPA is limited to £ 1. The Completion Consideration is to be satisfied in cash, payable by the Purchaser to LCOPL. Based on the proforma consolidated NAV of PPHL Group as at 31 December 2016 (excluding cash) of £ 10.73 million (approximately S$ 19.06 million), the gain after deducting related selling expenses is £ 2.6 million or approximately S$4.67 million. ..... Based on the proforma consolidated NAV of PPHL Group as at 31 December 2016 (excluding cash) of £ 10.73 million (approximately S$ 19.06 million), the gain after deducting related selling expenses is £ 2.6 million or approximately S$4.67 million.     |
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17-Dec-2016 10:25
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The chap probably a former employee that was asked to leave the company. So, now he Buay song and taking revenge to bad mouth Yuuzoo.
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17-Nov-2016 10:50
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http://variety.com/2016/biz/asia/relativity-200-million-pact-with-storyoscopic-1201918024/ Relativity Sets $200 Million Production Pact With Storyoscopic NOVEMBER 14, 2016  |  11:49PM PT Chinese-U.S. sci-fi co-production &ldquo Ice Moon Rising&rdquo is among a $200 million slate of movie projects to be greenlighted under a new pact between Ryan Kavanaugh&rsquo s  Relativity  Studios and  StoryoscopicFilms. The deal sees Storyoscopic produce and finance five or more projects per year. Distribution will be through Relativity&rsquo s network of output deals and its North American releasing arm Relativity Europa Distribution. The RED operation is a joint venture with  EuropaCorp, hatched in 2010, and in which EuropaCorp took a 50% stake in 2014 for $130 million. Storyoscopic&rsquo s founders, George Lee and Marcus Englefield, and entertainment industry veteran Brent Baum will act as a core part of Relativity&rsquo s future slate and production team. &ldquo This partnership is part of Relativity&rsquo s shift in its core production business to focus on financing, producing and distributing movies which fall into global family fare, branded feature films or films which boarder (sic) China and the United States,&rdquo Relativity said in a statement. The partnership is putting $35 million into global rights outside China for &ldquo Ice Moon Rising,&rdquo which is expected to shoot in 2017 at the new Wanda Studios Qingdao. The film is to be directed by  David Twohy  (&ldquo The Chronicles of Riddick&rdquo ), and written by Rita Augustine, with production by Sriram Das, Steve Chicorel, Baum, Lee and Englefield. Other titles include &ldquo The Loyal Order of Snowmen,&rdquo from writers Ron J. Friedman and Steve Bencich (&ldquo Open Season,&rdquo &ldquo Chicken Little&rdquo ) based on their and illustrator Attaboy&rsquo s children&rsquo s book of the same title and the live action family film &ldquo Save the Panda,&rdquo from writer-director Steve Bencich, about a socially awkward young boy who tries to stop kidnappers from stealing a panda during a class field trip. The fund portfolio will also encompass Storyoscopic&rsquo s animated feature &ldquo Animal Crackers,&rdquo which is now in post-production. It is directed by Scott Sava and voiced by an all-star cast including Emily Blunt, John Krasinski, Sylvester Stallone, Danny DeVito, Sir Ian McKellen, Raven-Symone, Patrick Warburton and Gilbert Gottfried. Relativity says that it intends also to start production on a number of its sequels including &ldquo November Man 2,&rdquo &ldquo Act of Valor 2,&rdquo &ldquo Immortals 2&rdquo and &ldquo Earth to Echo 2.&rdquo Storyoscopic and Relativity also have a number of television projects in development. These include series &ldquo Holoscape&rdquo from  Roddenberry Entertainment  (&ldquo Star Trek&rdquo ) and are in association with Jump Creative. &ldquo Storyoscopic Films has strived to create compelling stories for a global market, that resonate with both an Eastern and Western audience. Having such an enthusiastic and knowledgeable distribution and production partner in the amazing team at Relativity only makes the task easier. We now truly have the platform to bridge East and West,&rdquo said Storyoscopic&rsquo s Lee. The company describes itself as producing &ldquo high-quality animation and genre films in the $15-50 million budget range that lend themselves to a global audience.&rdquo Relativity emerged from Chapter 11 bankruptcy in April, with founder and CEO  Ryan Kavanaugh still in charge, but the company has struggled to find money to pay its creditors and to fund new film productions. At the end of last month Relativity announced that it had struck a $250 million deal with Singapore-listed YuuZoo. It emerged later that the deal is for an initial $50 million with nearly half of that in YuuZoo shares, not cash, and that YuuZoo will own 33% of Relativity shares. EuropaCorp last month reported to shareholders that  Relativity was in danger of losing its 50% stake  in their joint venture after failing to pay its share of the quarterly overhead. (A Relativity spokesperson told Variety that it was EuropaCorp that owed money.) FILED UNDER:  |
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31-Oct-2016 17:23
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tomorrow drift downwards towards 0.17x |
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