Latest Forum Topics /
WinkingStudios
Last:0.215
-0.005
|
|
|
New phases new horizons, aim $3 by 2022
|
|
|
tedlim
Veteran |
14-Jul-2025 10:52
|
|
x 0
x 0 Alert Admin |
Winking Studios is following the same M& A playbook and AIM listing like Keywords...looking forward to more positive updates from the Company. |
| Useful To Me Not Useful To Me | |
|
WBdisciple
Elite |
14-Jul-2025 10:49
|
|
x 0
x 0 Alert Admin |
EQT, together with CPP Investments and Temasek, completed the $2.8 billion acquisition of video game services group Keywords Studios Since its admission to AIM in July 2013, Keywords Studios has become the trusted global solutions provider to the world&rsquo s leading video games and entertainment companies, working with them across the full content development cycle, from concept through to launch and beyond. Keywords Studios has an excellent track-record of evolving the business to meet its clients&rsquo needs and has a diversified portfolio with services across the video-games life cycle. |
| Useful To Me Not Useful To Me | |
|
|
|
|
Alignment
Elite |
13-Jul-2025 15:55
|
|
x 0
x 0 Alert Admin |
A lot of private equity firms spending money to get exposure to and building scale in this space. They clearly see an opportunity. |
| Useful To Me Not Useful To Me | |
|
For_The_Next_Leg
Master |
27-Jun-2025 16:14
|
|
x 0
x 0 Alert Admin |
The presentation in this announcement gave a lot of view of what may happen in the future. Likely more M& A since the industry is very diversified and ripe for consolidation.
 
https://links.sgx.com/1.0.0/corporate-announcements/LMTOH69CT7TT5HX8/e3a4c588e0f4857333f097ddd0fa6d85baa3ed9a591080afdbdac790e2e2b858
|
| Useful To Me Not Useful To Me | |
|
For_The_Next_Leg
Master |
26-Jun-2025 13:47
|
|
x 0
x 0 Alert Admin |
An interesting interview with the Chairman of Winking Studios. AI will enhanced the company' s business model rather than reduces them.
 
https://aithority.com/machine-learning/aithority-interview-with-johnny-jan-ceo-and-founder-of-winking-studios/
|
| Useful To Me Not Useful To Me | |
|
|
|
|
For_The_Next_Leg
Master |
11-Jun-2025 12:15
|
|
x 0
x 0 Alert Admin |
Did you miss this news? It is expanding further!
 
https://www.winkingworks.com/2025-dml/
|
| Useful To Me Not Useful To Me | |
|
For_The_Next_Leg
Master |
05-Jun-2025 10:52
|
|
x 0
x 0 Alert Admin |
Seems like 235 is a resistant. Break this, to the moon. |
| Useful To Me Not Useful To Me | |
|
For_The_Next_Leg
Master |
04-Jun-2025 10:27
|
|
x 0
x 0 Alert Admin |
This does not really linked directly to Winking Studios. But I believe with AI + all the M& A - Winking studios is trying to create much more organic growth into the future. AI will improve the productivity of each person and not slow it down.
 
https://youtu.be/d_Zz3qr2n3w?si=Zs3uJhv02i_i4FSE
|
| Useful To Me Not Useful To Me | |
|
|
|
|
For_The_Next_Leg
Master |
26-May-2025 12:33
|
|
x 0
x 0 Alert Admin |
I' ve been researching the studio industry lately and believe this company could establish a strong presence in both the anime and blind box markets |
| Useful To Me Not Useful To Me | |
|
For_The_Next_Leg
Master |
19-May-2025 10:04
|
|
x 0
x 0 Alert Admin |
Interesting - the company has expanded into Dubai!
 
https://x.com/WinkingStudios/status/1920116412397613270
|
| Useful To Me Not Useful To Me | |
|
tedlim
Veteran |
15-May-2025 08:13
|
|
x 0
x 0 Alert Admin |
Mobile games turn into boom-or-bust industry as spending rises The surging cost to develop and promote new titles has dampened investment and pushed console makers Nintendo and Microsoft to announce the first US$80 retail games [HONG KONG] Mobile gamers ramped up their spending by 4 per cent last year even as the number of downloads and new releases fell, highlighting the narrowing of the industry to a handful of huge titles that dominate users&rsquo time. New hits took less time than ever to reach their first US$1 million in revenue &ndash 106 days &ndash but competition from evergreen titles meant there were fewer of those standouts than before, according to Appfigures data. Only 399 new games achieved that threshold, and there were 43 per cent fewer games released overall in 2024, the researchers said. On mobile, Tencent Holdings earned roughly four times as much as the second-biggest publisher in 2024, Monopoly Go! creator Scopely, with longtime favourites Honor of Kings and Peacekeeper Elite in the top four highest global earners. The most profitable and downloaded games for the year were almost all long-lived mobile titles &ndash less than US$4 billion of the total US$65.7 billion spending came from games actually released in 2024. Among those, eight came from Chinese developers, including Mihoyo&rsquo s Zenless Zone Zero, and two from Japan. https://www.businesstimes.com.sg/lifestyle/mobile-games-turn-boom-or-bust-industry-spending-rises |
| Useful To Me Not Useful To Me | |
|
For_The_Next_Leg
Master |
08-May-2025 10:18
|
|
x 0
x 0 Alert Admin |
If you scroll through the Mineloader website and the Winking Studios website - there are some overlap clients between them, but there are also quite a few big non-overlapping clients like Capcom, Bandai, T2 etc.
 
https://www.mineloader.com/#clients
 
https://www.winkingworks.com/
|
| Useful To Me Not Useful To Me | |
|
|
|
|
For_The_Next_Leg
Master |
05-May-2025 14:31
|
|
x 0
x 0 Alert Admin |
By adopting AI, Winking Studios positions itself as a first mover in the gaming industry, poised to capitalize on the AI revolution.
 
https://www.wired.com/story/video-game-industry-artificial-intelligence-developers/
|
| Useful To Me Not Useful To Me | |
|
luckyguy3
Master |
03-May-2025 16:45
|
|
x 0
x 0 Alert Admin |
Something not quite right
|
| Useful To Me Not Useful To Me | |
|
ahberngh
Elite |
02-May-2025 14:39
|
|
x 0
x 0 Alert Admin |
Why is the price dropping so much? Problems? Expecting bad results? Was thinking of buying some but with the continuing and significantly price drops, better hold back! Maybe there is some bad news? |
| Useful To Me Not Useful To Me | |
|
For_The_Next_Leg
Master |
02-May-2025 11:33
|
|
x 0
x 0 Alert Admin |
Following three acquisitions&mdash On Point Creative, Pixelline Production, and Shanghai Mineloader Digital Technology&mdash significant growth from these entities is expected, likely reflected in upcoming results or within this year.
 
https://www.businesstimes.com.sg/companies-markets/game-acer-backed-gaming-related-company-gearing-growth
|
| Useful To Me Not Useful To Me | |
|
For_The_Next_Leg
Master |
29-Apr-2025 23:14
|
|
x 0
x 0 Alert Admin |
With the share price falling after an acquisition and a partnership - this is an opportunity. I believe the upcoming results might be amazing.
 
https://invest-alpha.sg/view& id=1526
|
| Useful To Me Not Useful To Me | |
|
For_The_Next_Leg
Master |
21-Apr-2025 08:34
|
|
x 0
x 0 Alert Admin |
Cross-selling will be the revenue multipler
 
" Prestigious Clientele: Mineloader&rsquo s clients include major gaming companies such as Ubisoft, Sony Interactive Entertainment, and Tencent Games, as reported in industry announcements."
 
https://invest-alpha.sg/view& id=1526
|
| Useful To Me Not Useful To Me | |
|
Joelton
Supreme |
09-Apr-2025 14:10
|
|
x 0
x 0 Alert Admin |
Winking Studios Solidifies Global Ambitions with Strategic Acquisition and Alliance
 
Winking Studios, a Singapore-based powerhouse in game art outsourcing, has been quietly reshaping the landscape of the gaming services industry. Known for contributing to the visual brilliance of top video game titles, the company has grown from humble beginnings into a global player with over 1300 employees across 12 studios. After years of organic growth, Winking Studios has now taken a bold step to cement its status with 3 acquisitions in 18 months aimed at widening its capabilities and client base. These moves signal an ambitious expansion strategy with a sharp focus on scaling and diversification.
 
Strategic Acquisition that Boost their Headcount to more than 1,300
 
The Shanghai Mineloader Acquisition
 
On April 1, 2025, Winking Studios officially completed its largest acquisition to date: Shanghai Mineloader Digital Technology Co., Ltd., a renowned name in Asian game art outsourcing and development. Valued at approximately USD 27.2 million (CNY 146 million), the acquisition was funded entirely through Winking&rsquo s internal cash reserves&mdash a strong indicator of the company&rsquo s healthy financial standing.
 
What does this bring to the table?
&bull       Expanded Workforce: The acquisition adds more than 460 professionals across three studios, bringing Winking&rsquo s total headcount to about 1,300.
&bull       Console Game Expertise: Mineloader&rsquo s strength in console platform games offers a new revenue stream and complements Winking&rsquo s existing capabilities in online games.
&bull       Prestigious Clientele: Mineloader&rsquo s clients include major gaming companies such as Ubisoft, Sony Interactive Entertainment, and Tencent Games, as reported in industry announcements.
&bull       Leadership Experience with Japanese Connection:   The acquired company&rsquo s operations are run by veterans with experience in top-tier Japanese gaming companies, enhancing Winking&rsquo s industry credibility and business network.
 
Winking&rsquo s CEO, Johnny Jan, described the acquisition as &ldquo a pivotal step that augments our position in the global video games industry,&rdquo highlighting the deal&rsquo s importance not just for scale but for deepening their strategic capabilities.
 
Strengthening Through Partnerships: Digital Media Lab (DML)
 
In tandem with the acquisition, Winking Studios signed a partnership agreement with Digital Media Lab Co., Ltd. (a subsidiary of Japan' s Kaga Electronics) in March 2025. This alliance aims to supercharge Winking&rsquo s computer graphics (CG) production capabilities by leveraging DML&rsquo s specialization in high-quality cutscenes and visual content.
 
Key focus areas of the partnership:
&bull       One-Stop CG Production: Combining real-time and pre-rendering technologies from both companies to offer end-to-end visual solutions.
&bull       Market Expansion in Japan: Strengthening the company&rsquo s footprint in the lucrative Japanese gaming market.
&bull       Creative Collaboration: Enabling technical and stylistic innovation through exchanges between production teams.
 
Conclusion: Eyes Set on the Horizon
 
With the global video game market projected to reach up to USD 334.8 billion by 2027, Winking Studios is positioning itself strategically. They appear ready to claim a larger share of that future. For investors and industry watchers alike, this is a company not just riding the wave, but shaping it.
 
Disclosure: The information contained in this article has not been independently verified and it is not the intention for this document to be a complete or comprehensive analysis of the Company&rsquo s business, financial position or results of operations. Not investment advice.
|
| Useful To Me Not Useful To Me | |
|
For_The_Next_Leg
Master |
08-Apr-2025 09:06
|
|
x 0
x 0 Alert Admin |
Do note that this is a gaming company and it is located in SG. It will not get affected by tariffs. Therefore, this is an opportunity. |
| Useful To Me Not Useful To Me | |

