| Latest Forum Topics / YuuZoo Networks |
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Yuuzoo Next Alibaba Fast -Grow E-commerce
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golden_SGX
Master |
03-Mar-2017 10:10
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compare that to Alliance Mineral or Spackman .... |
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golden_SGX
Master |
03-Mar-2017 10:08
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YUUZOO CORP 2016 RESULTS: 
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rockman88
Senior |
03-Mar-2017 10:01
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Salah boh? This was a year ago leh ...   
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amandayoung
Elite |
03-Mar-2017 09:56
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Stuckists 'z signs of desperation.
Yuuzoo deal how much ? Yuuzoo pay Alibaba subsidiary or Alibaba subsidiary pay yuuzoo ? Yuuzoo likes to declare their good news in numbers. Then why not declare it ? |
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rockman88
Senior |
03-Mar-2017 09:54
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Yeah ... cut loss on this one. Anyhow just write off millions of receivables ... and no explanation ... nothing...  
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HardtoWin
Member |
03-Mar-2017 09:48
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http://yuucorp.com http://www.btinvest.com.sg/markets/news/132426.html?source=si_news YuuZoo: Sign Agreement With Alibaba To Manage & Run Alibaba Sport Group' s e-Sport Events In China.31 Mar 2016 10:03YuuZoo signs agreement with Alibaba, the largest e-commerce and payment company in China, for YuuZoo' s Chinese JV YuuGames to manage and run Alibaba' s eSport events throughout China. Alibaba through Alisports group plans to invest RMB 100 million (US$ 15.4 million) for WESG alone. Multimillion-dollar contract reinforces the position of YuuGames as a leading organiser of eSport events in China. Partnership with China' s largest e-commerce and payment company opens the door for discussions about co-operation in YuuZoo' s other areas of activity in China, including games, social networking, e-commerce and payments. RMB 35.6 million (US$5.5 million) prize money awaits grand champion of the competition...  
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HardtoWin
Member |
03-Mar-2017 09:44
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https://www.techinasia.com/jack-ma-alibaba-dove-headfirst-world-competitive-video-games Jack Ma and Alibaba just dove headfirst into the world of competitive video games
If you haven&rsquo t been paying attention to the PC gaming market over the past few years, you may not have noticed that competitive video gaming has gone from a barely-understood niche industry to a sector that&rsquo s already competing with regular professional sports. Case in point: the  League of Legends  world finals match last year had 36 million unique viewers across the globe. Maybe those numbers pale in comparison to the Champions League final, but they&rsquo re already bigger than the viewership for some less popular sports  like professional hockey. Jack Ma and Alibaba have apparently seen the light, and on Wednesday they announced they&rsquo re getting in on the action with what they&rsquo re calling the  World Electronic Sports Games (WESG). WESG, which will be run by Alibaba subsidiary AliSports, will be a new Shanghai-based multi-game eSports tournament. It will include competitions in  Dota 2,  Counter-Strike: Global Offensive,  Starcraft II,  StarCraft II: Legacy of the Void, and  Hearthstone, among other games. The total prize pool will exceed US$5.5 million, with the most popular games (Dota 2  and  CS:GO) getting prize pools in excess of US$1 million that will also be bolstered by crowdsourced funds. WESG isn&rsquo t the be-all-and-end-all of Alibaba&rsquo s eSports plans, either With this move, Alibaba has instantly made WESG one of the most important global eSports tournaments on the calendar. Even without crowdfunding &ndash which could well add millions to the prize pools &ndash WESG&rsquo s prizes make it the most high-paying  CS:GO  tournament ever and place it among the upper echelon of  Dota 2  tournaments as well. Prize pools of this size will attract top teams from around the globe, which in turn are likely to attract a massive (and fast-growing) global viewership. WESG will actually begin next month, although just in the form of early qualifying rounds &ndash the global finals held in Shanghai won&rsquo t take place until December. Alibaba says it has already invested more than US$15 million into the tournament. WESG isn&rsquo t the be-all-and-end-all of Alibaba&rsquo s eSports plans, either. The company says that in addition to WESG, it will put on other eSports competitions, although it offered precious few details about what those might look like. (In case you&rsquo re wondering: WESG will not include  League of Legends, which is the world&rsquo s most popular eSport by viewership. That&rsquo s probably because between domestic leagues and existing international competitions there is little time left in the year for another  League  tournament, but it may also be because  League&rsquo s competitive scene is closely managed by Tencent-owned developer Riot Games.)  
ABOUT  C.A Tech in Asia editor focused primarily on China, with special interest in public service, environmental, and video game tech. Follow me on Twitter as @ChinaGeeks.
Join our community  or  log in  now to start posting replies! 10  COMMENTSSort by Newest 
 
Steven ChowMar 31, 2016 ALIBABA AND YUUZOO SIGN AGREEMENTFOR YUUZOO TO MANAGE AND RUN ALIBABA SPORT GROUP&rsquo SE-SPORT EVENTS IN CHINA- YuuZoo signs agreement with Alibaba, the largest e-commerce and paymentcompany in China, for YuuZoo&rsquo s Chinese JV YuuGames to manage and run Alibaba&rsquo seSport events throughout China- Alibaba through Alisports group plans to invest RMB 100 million (US$ 15.4 million)for WESG alone- Multimillion-dollar contract reinforces the position of YuuGames as a leadingorganiser of eSport events in China- Partnership with China&rsquo s largest e-commerce and payment company opens the doorfor discussions about co-operation in YuuZoo&rsquo s other areas of activity in China,including games, social networking, e-commerce and payments- RMB 35.6 million (US$5.5 million) prize money awaits grand champion of thecompetitionSingapore & Shanghai, 30th March 2016: Singapore-listed YuuZoo Corporation Limited (&ldquo YuuZoo&rdquo SGX:AFC.SI), a leading global third generation social e- and m-commerce company, in a press conferenceorganised today in Shanghai with the Alibaba Group, announced that it has signed an agreement withAlibaba Sports Group (&ldquo AliSports&rdquo ). Under this agreement, YuuZoo, through its Chinese JV YuuGames,will organise and run the AliSports World Electronic Sport Games (&ldquo WESG&rdquo ), as well as manage the ESportsClubs Competition Center for Alibaba throughout China. WESG will commence in April 2016 withthe 20 appointed e-sports clubs competition centers. Contest participants will compete for the RMB 35.6million (US$5.5 million) prize money.AliSports is the newly-formed sports division of global e-commerce powerhouse Alibaba. It targetsChina&rsquo s highly lucrative sports industry, which is expected to grow to US$813.87 billion by 2025.1AliSports will be engaged in different sectors of the sports industry, including eSports. The group plans toinvest RMB 100 million (US$ 15.4 million) for WESG alone.Under the agreement, AliSports will pay YuuGames a multimillion US dollar fee to organise and run WESGand manage AliSports&rsquo E-Sports Clubs Competition Center. Through this deal, YuuZoo will gain a significantmumber of new users, who will be added to YuuZoo&rsquo s fast-growing userbase. Further, YuuZoo will generateadditional revenue from promotional fees, advertising revenue, and e-commerce sales. 1 Source:  http://news.xinhuanet.com/english/2015-09/09/c_134&hellip 2 of 3AliSports and YuuGames are planning to launch several eSports events this year in 15 cities across China,which is home to over 100 million eSports fans,2 and over 440 million gamers.Thomas Zilliacus, chairman of both YuuZoo and YuuGames says, &ldquo We are very proud to have beenselected by Alibaba Group and AliSports to be their partner and to organise their eSports events throughoutChina. This comes hot on the heels of YuuGames organizingsome of China&rsquo s largest eSport events, the highly successfulESCC and CIG games, in partnership with key ChineseGovernment entities. We are confident that we can makeAlibaba&rsquo s World Electronic Sport Games a hugely successful andleading event in China&rsquo s massive gaming market. As a newpartner to China&rsquo s largest e-commerce group, we are not onlylooking to reinforce our position as a leader in China&rsquo s eSportssector, but also to discuss opportunities with Alibaba Group tojointly grow YuuZoo&rsquo s other China-based businesses, includingour gaming business, payment business and social e-commercebusiness.&rdquo At the press conference Zhang Dazhong, CEO of AliSportssaid, &ldquo Sports is a multibillion dollar business in China, withmassive growth potential. That is why Alibaba is investing heavilyin this vertical. Linking sport and technology enhances the qualityof life. That is what we want to do through AliSports. We arehappy and proud to have YuuZoo as a partner. In YuuGames,we have found a partner who shares our ideals. With YuuGames&rsquo much lauded successes in organizing the top eSport events inChina, it was easy for us to choose them as our official partner inorganising our events. We look forward to working with them aswe kick off World Electronic Sport Games in April.&rdquo .-ENDABOUTYUUZOO:Headquartered in Singapore and listed on the SGX mainboard (SGX: AFC), with access to over 118 millionregistered users and hundreds of millions of TV viewers across 164 countries, YuuZoo uniquely combinessocial networking, e-commerce, gaming and payments in a mobile-optimised, fully localised &lsquo TribalMarketplace&rsquo , where the consumer can choose the Tribe to join and access hundreds of tribal and targetedsocial networks, shops and entertainment through one single login. All networks are by franchiseeslocalised for each market as comes to language as well as merchandise and design. Based on this businessmodel, unique in the digital space, YuuZoo is able to grow internationally at a very low cost. The model hasconsistently generated strong margins. To see the networks, log into: www.yuuzoo.com. For moreinformation about YuuZoo, please log on to:  www.yuucorp.com |
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HardtoWin
Member |
03-Mar-2017 09:40
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http://en.ytsports.cn/news-3155.html?wd=tag:268 Thursday, 12 Jan 2017 18:33      |      By Yutang Sports 10120   On January 11th, Ali Sports and the Changzhou Municipal Sports Administration announced a ten-year strategic partnership. This will entail developing comprehensive cooperation in areas like stadium management, event operation, eSports business, sports training and sports big data, so focusing on transforming Changzhou into an excellent example of a dynamic sport city. The Changzhou Sports Industry Group and Ali Sports will cooperate on the operation of the WESG (World Electronic Sports Games). In the next 3 years, they will jointly invest in and operate the events at the WESG Changzhou site, as well as plan and build eSports stadiums. WESG is an international comprehensive eSports competition created by Ali Sports. Started in May 2016, over 60,000 players from 125 countries and regions have signed up for the qualifying competitions. The total prize money of the first WESG is at US$ 5.5 million, and the overall input is about RMB 0.1 billion. After 7 months of continental competitions, the World Finals will be held from January 12th &ndash 15th 2017 in Changzhou, with 336 participants. Through this joint cooperation, 5 offline international WESG related events will be held at the Changzhou Olympic Center, including the World Finals, China Finals, Asia Pacific Finals, and so on. Ali Sports is committed to developing a new model of eSports venues, and turning all the Internet cafes in China, big and small, into unified multi-functional eSports venues. So far there have been over 1,000 registered Internet cafes. It will also carry out the same cooperation in Changzhou. In October 2016, the Alibaba Group and Jiangsu Province, Changzhou&rsquo s home province, became comprehensive strategic partners. This partnership between Ali Sports and Changzhou is the first step of Alibaba and Jiangsu&rsquo s cooperation in the sports industry.   Proofread by Sean O Diobhilin |
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golden_SGX
Master |
03-Mar-2017 09:39
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the alibaba deal .... answers your concern.
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HardtoWin
Member |
03-Mar-2017 09:39
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http://en.ytsports.cn/news-3204.html?wd=tag:268 China To Host The League of Legends 2017 World ChampionshipFriday, 10 Feb 2017 15:32      |      By Yutang Sports 5000 On February 8th, at the Information Conference for the League of Legends 2017 World Championship in Shanghai, it was announced that the 2017 Mid-Season Invitational will be held in Brazil, while the 2017 Global Finals will come to China for the first time. 24 teams from all 13 professional divisions will compete for the championship in China, for which the competition format has been expanded.  Han Xu, a Chinese Riot Games team spokesman, said that China had many players fond of  eSports  and Riot Games had long been expected to bring such an  eSports  gathering to China, where there is a good atmosphere around  eSports. Source: YNET.com & SOHU.com  |
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HardtoWin
Member |
03-Mar-2017 09:37
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http://en.ytsports.cn/news-3228.html?wd=tag:268 Total output value of Chinese E-sports industry reaches 2.69 billion with only 50,000 playersFriday, 24 Feb 2017 14:02      |      By Yutang Sports 2590 Recently the 2016 China Gaming Industry Report was released and it shows that the actual sales revenue of the Chinese eSports  gaming market has reached 5.046 billion yuan, making up 30.5% of total sales from the whole gaming industry in China. 124 million eSports  users and its 2.691 billion yuan output value has seen eSports  games become an important part of the Chinese gaming industry. The eSports  practitioners suggest that the eSports  industry has become an economic bright spot because of its rapid development. However many problems do still exist as the industry expands. On the one hand there is a lack of talents in the eSports  industry while on the other hand the industrial chain of eSports  games is still at an early stage. There is still great room for improvement in derivatives and event management. Data shows that the user scale of eSports  games: it has had 566 million games played but with only about 50,000 active players. The sales value of eSports  games made up 90% of total sales for the Chinese eSports  industry in 2015.  With the expansion of the  eSports  industry, single  eSports  content has not been able to satisfy the target audiences&rsquo demand. As a result,  eSports  contexts will be as the core of the business layout and the broadcasting of live games, copyright distribution, and club economics will be among the future priorities of the  eSports  industry as it develops. Source:  Beijing Business Today |
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DummyA
Senior |
03-Mar-2017 09:28
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go to their  http://www.yuuzoo.com/ take a look tell me honestly if that entice you to sign up to be a member?   |
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destinykraze
Elite |
03-Mar-2017 08:30
Yells: "Reality is only a matter of perception" |
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I never heard of friends or colleagues using such media. Never see any advertisements promo such apps too. only heard their apps has only few hundred downloads. Even paid apps have more downloads... 
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Daxtheman
Veteran |
03-Mar-2017 08:13
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This company is for those with big risk appetite You can either lose a lot or earn a lot.
Tech business is all about reach. But I am honestly not sure how many people actually know about its tech online products, Yuupay, yuusports all that? Do you guys hear of it? |
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BBbull
Senior |
03-Mar-2017 08:02
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Lol probably all went into director's pockets. This coy is obviously a scam. Makes money but all non cash. Always hear the same guy james sundram in all their announcements. He sounds more like some kind of soccer coach. | ||||
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destinykraze
Elite |
03-Mar-2017 00:27
Yells: "Reality is only a matter of perception" |
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might as well add 1 billion, why stop at $16.8million. When asked to show, just write off.
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sheerluck
Supreme |
02-Mar-2017 22:15
Yells: "Work for your money first then let your money work for you" |
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This coy is a gem.   Can create so much value and yet no need to pay tax.   Where on earth can you find such coy.   So lucky we got one right here in our doorstep.
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Stanton
Veteran |
02-Mar-2017 21:56
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$16.8 million trade receivables was written off. Such a huge amount and the board don't even care to explain why and what happened. How old is this receivable? Who is the customer? What sort of sales is this? Did the company fulfil its obligations to the customer? What attempts have been made to recover the debt? Or is this sales even real for a start?
Looks like only the company and the board knows why and they definitely owe an explaination to the shareholders. |
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destinykraze
Elite |
02-Mar-2017 19:58
Yells: "Reality is only a matter of perception" |
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0 tax paid for many years. 0 tax for 2017 again?
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Lurker251
Senior |
02-Mar-2017 18:52
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Because result not audited yet
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